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Scenario Names and Scenario Editor

Posted: Mon Jan 03, 2005 4:51 pm
by sabre100
Can you guys post the names of the 17 scenarios included with the game? I noticed one of the screenshots on the website had a few names but not all. Thanks in advance.

Another fine game from Matrix!

RE: Scenario Names

Posted: Tue Jan 04, 2005 1:00 am
by Belphegor
here you go!

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RE: Scenario Names

Posted: Tue Jan 04, 2005 2:38 pm
by sabre100
Thanks for the info appreciate it

RE: Scenario Names

Posted: Thu Jan 20, 2005 3:44 pm
by munited18
Is there a campaign option?
Sorry, I am a WITP details type guy. I am not into the short scenarios.[:'(]

RE: Scenario Names

Posted: Thu Jan 20, 2005 3:55 pm
by Erik Rutins
ORIGINAL: munited18
Is there a campaign option?
Sorry, I am a WITP details type guy. I am not into the short scenarios.[:'(]

No campaign, but the scenarios each follow on a hypothetical historical timeline. If you want a big scenario, I would suggest "Soviet Main Force Attack".

Please also note that it comes with a scenario editor, including what is basically a "Quick Battle Generator" so the replay value is significant, considering the equipment database has a pretty good spread of forces from various armies and decades. I'll include a few screenshots from that in the next few posts.

Regards,

- Erik

RE: Scenario Names

Posted: Thu Jan 20, 2005 4:00 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 1

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:00 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 2

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:01 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 3

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:01 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 4

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:02 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 5

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:02 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 6

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:03 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 7

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:03 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 8

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:04 pm
by Erik Rutins
FPG Ad Hoc Editor Screen 9

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RE: Scenario Names

Posted: Thu Jan 20, 2005 4:59 pm
by Temple
ORIGINAL: Erik Rutins


Please also note that it comes with a scenario editor, including what is basically a "Quick Battle Generator" so the replay value is significant, considering the equipment database has a pretty good spread of forces from various armies and decades. I'll include a few screenshots from that in the next few posts.

Regards,

- Erik

Quick Battle Generator??? [:D] You just sold me on this! While I love my WITP, I also like "lighter" games. And the idea of being able to "roll up" a scenario is very nice.

Question: Does the generator provide the option to keep the composition of the AI player's forces a secret? This would be very cool and much appreciated.

RE: Scenario Names

Posted: Thu Jan 20, 2005 5:59 pm
by munited18
i have to admit that all seems pretty awesome...

RE: Scenario Names

Posted: Thu Jan 20, 2005 6:27 pm
by Erik Rutins
ORIGINAL: Temple
Question: Does the generator provide the option to keep the composition of the AI player's forces a secret? This would be very cool and much appreciated.

No, but we could look into adding this after release. Keep in mind that although you may deploy the forces, you don't know what the AI is going to do with them and with full fog of war going, FPG can be full of surprises. [8D]

Thanks for your interest.

Regards,

- Erik

RE: Scenario Names

Posted: Thu Jan 20, 2005 7:44 pm
by pad152
Game/Editor Questions;

1. Forces - can you model small forces (company/platoon/squad) level?

2. Scenarion Length (10 - 14) hours?? Is this the max lenght?

3. Ability to have reinforcements arrive during a battle?

4. Game support day/night combat?

RE: Scenario Names

Posted: Thu Jan 20, 2005 7:55 pm
by Erik Rutins
ORIGINAL: pad152
1. Forces - can you model small forces (company/platoon/squad) level?

Yes, in the full editor you have control over what's in each unit, but the intended scale is each unit = 1 platoon. You can have a unit be a single tank or mech inf squad though, if you want.
2. Scenarion Length (10 - 14) hours?? Is this the max lenght?

Yes and generally most scenarios don't need anywhere that long once the engagement starts. Modern war is more lethal and quick, in general, than past conflicts.
3. Ability to have reinforcements arrive during a battle?

Absolutely.
4. Game support day/night combat?

Yes, and chemical, smoke, tactical nukes, artillery-deployed minelets, MLRS systems, thermal sights, chobham armor, etc. etc. [8D] Everything you'd expect in a NATO vs. Warsaw Pact game.

Regards,

- Erik

RE: Scenario Names

Posted: Fri Jan 21, 2005 6:07 pm
by Paul Wykes
ooooh, scanning these latest posts are making my mouth water....