mod_info.def?
Posted: Mon Jan 17, 2005 9:51 pm
I noticed that the Starshatter did not load my mod which worked perfectly well in -filesys mode. Now, when I try to load it in normal mode, it just doesn't load it.
Here is the content of the mod_info.def file, also included in the Mods root I have a 128x128 pcx called logo.pcx..:
name: "Freespace 3"
version: 100
distribute: true
logo: "logo.pcx"
desc: "This is Akuma's Freespace 3 campaign MOD for Starshatter."
copyright: "Copyright (c) 2005 Akuma"
I note that there has been debate about this before, but found no solutions..
<quote from diabolico @ ssc>
... .DAT file appears on the mod options list but when I eneable it no credits screen appears and the mod won't stay enabled. Any sugestions? Thanks in advance,
</quote from diabolico @ ssc>
<quote from turgotz @ ssc>
when i make a dat of them the same thing happens as you discribed Diabolico. i'm having a look at the def files to see if i can track down whats wrong. it wierd though, if i enable the dat i made it disables all the other dat mods i have. to bad the error log just says it cannot be deployed.
</quote from turgotz @ ssc>
...What exact steps do I need to take to make the game load this .dat of mine properly? [&:]
Here is the content of the mod_info.def file, also included in the Mods root I have a 128x128 pcx called logo.pcx..:
name: "Freespace 3"
version: 100
distribute: true
logo: "logo.pcx"
desc: "This is Akuma's Freespace 3 campaign MOD for Starshatter."
copyright: "Copyright (c) 2005 Akuma"
I note that there has been debate about this before, but found no solutions..
<quote from diabolico @ ssc>
... .DAT file appears on the mod options list but when I eneable it no credits screen appears and the mod won't stay enabled. Any sugestions? Thanks in advance,
</quote from diabolico @ ssc>
<quote from turgotz @ ssc>
when i make a dat of them the same thing happens as you discribed Diabolico. i'm having a look at the def files to see if i can track down whats wrong. it wierd though, if i enable the dat i made it disables all the other dat mods i have. to bad the error log just says it cannot be deployed.
</quote from turgotz @ ssc>
...What exact steps do I need to take to make the game load this .dat of mine properly? [&:]