PBEM - Historical Limits: Thayne (allied) vs. SeaWolF K (Japan)
Posted: Sat Jan 22, 2005 6:15 pm
Here's the story.
I got an email from SeaWolF K, saying that he liked my game philosophy and asking me if I would be interested in a PBEM game -- the fact that I impose all sorts of limits based on what I think would make sense from the commander's point of view.
I figured that either (1) he actually had the same game philosophy and wanted to play an opponent who would not exploit game mechanics in the course of the game, or (2) he was looking for somebody who could be easily sliced into itsy, bitsy pieces and fed to the fish.
Game Parameters:
Scenario 15
Historical First Turn: ON
December 7th Surprise: ON
Japanese Submarine Doctrine: ON
Allied Sub Doctrine: ON
Allied Damage Control Advantage: ON
Fog of War: ON
Advanced Weather Effect: ON
Cycle: 1 day per turn
Reinforcements: Extreme variability
In addition, we have discussed and agreed to a number of house rules.
The first rule is not really a rule, but a mode of thought. We are going to look at our moves from the point of view of a commander in the field and do what, in our best judgment, would make sense to them. We are not going to mini-max the game mechanics or seek to exploit weaknesses in the model.
Some specific restrictions that I will be working are include:
(1) Allied units, except those in a "combat zone" such as Philippines, China, and Malaya, will not be able to move -- nor will they be able to change their "future Objective" setting, until December 15, 1941.
(2) No allied port may begin loading of more than ((Game turn) - 1) ships. All US West Coast ports combined equals 1 port for purposes of this rule. This simulates the need for the United States to get its war machinery wound up.
(3) All allied units not in their native country must start the game with "Do not accept replacements" until they have a line of communication (road or rail, not trail) to a port that has been visited by fully loaded transport from USWest Coast or Karachi. Karachi cannot be used to satisfy this requirement for Commonwealth and British units until December 22, 1941.
(4) Chinese units not assigned to Southeast Asia headquarters at the start of the war must stay in China.
In addition, I have adopted additional restrictions that SeaWolF K does not know about. For example:
• The AVG will immediately move to a remote airbase and train until December 21, 1941. (The AVG did not fly its first combat mission until that date.)
• Given the "Hitler First" philosophy, Wasp was an Atlantic carrier brought into the Pacific to replace allied losses at Coral Sea and Midway. So, if none of the original 4 carriers are sunk or badly damaged, this carrier remains in moth balls on the USA West Coast until January 1, 1943 -- the successful completion of Operation Torch.
Again, I remind you, SeaWolF K knows nothing about these restrictions. And there are others.
Of course, there are billions and billions of rules that could be adopted for historical accuracy. However, our goal really is not accuracy, but historical rationality. This game, when it is done, should be able to closely approximate an actual alternative to the War in the Pacific.
I will seek to keep you informed of our progress in this battle if you are interested. I do not intend to abandon my Thayne News Campaign Reports -- I can play turns in that game while I am waiting for SeaWolF K to complete his turns in this game. However, the pace of Thayne News Campaign Reports will almost certainly slow down a bit.
Please, enjoy.
Thayne
I got an email from SeaWolF K, saying that he liked my game philosophy and asking me if I would be interested in a PBEM game -- the fact that I impose all sorts of limits based on what I think would make sense from the commander's point of view.
I figured that either (1) he actually had the same game philosophy and wanted to play an opponent who would not exploit game mechanics in the course of the game, or (2) he was looking for somebody who could be easily sliced into itsy, bitsy pieces and fed to the fish.
Game Parameters:
Scenario 15
Historical First Turn: ON
December 7th Surprise: ON
Japanese Submarine Doctrine: ON
Allied Sub Doctrine: ON
Allied Damage Control Advantage: ON
Fog of War: ON
Advanced Weather Effect: ON
Cycle: 1 day per turn
Reinforcements: Extreme variability
In addition, we have discussed and agreed to a number of house rules.
The first rule is not really a rule, but a mode of thought. We are going to look at our moves from the point of view of a commander in the field and do what, in our best judgment, would make sense to them. We are not going to mini-max the game mechanics or seek to exploit weaknesses in the model.
Some specific restrictions that I will be working are include:
(1) Allied units, except those in a "combat zone" such as Philippines, China, and Malaya, will not be able to move -- nor will they be able to change their "future Objective" setting, until December 15, 1941.
(2) No allied port may begin loading of more than ((Game turn) - 1) ships. All US West Coast ports combined equals 1 port for purposes of this rule. This simulates the need for the United States to get its war machinery wound up.
(3) All allied units not in their native country must start the game with "Do not accept replacements" until they have a line of communication (road or rail, not trail) to a port that has been visited by fully loaded transport from USWest Coast or Karachi. Karachi cannot be used to satisfy this requirement for Commonwealth and British units until December 22, 1941.
(4) Chinese units not assigned to Southeast Asia headquarters at the start of the war must stay in China.
In addition, I have adopted additional restrictions that SeaWolF K does not know about. For example:
• The AVG will immediately move to a remote airbase and train until December 21, 1941. (The AVG did not fly its first combat mission until that date.)
• Given the "Hitler First" philosophy, Wasp was an Atlantic carrier brought into the Pacific to replace allied losses at Coral Sea and Midway. So, if none of the original 4 carriers are sunk or badly damaged, this carrier remains in moth balls on the USA West Coast until January 1, 1943 -- the successful completion of Operation Torch.
Again, I remind you, SeaWolF K knows nothing about these restrictions. And there are others.
Of course, there are billions and billions of rules that could be adopted for historical accuracy. However, our goal really is not accuracy, but historical rationality. This game, when it is done, should be able to closely approximate an actual alternative to the War in the Pacific.
I will seek to keep you informed of our progress in this battle if you are interested. I do not intend to abandon my Thayne News Campaign Reports -- I can play turns in that game while I am waiting for SeaWolF K to complete his turns in this game. However, the pace of Thayne News Campaign Reports will almost certainly slow down a bit.
Please, enjoy.
Thayne


