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Development screenshot - mixed-mode movement
Posted: Mon Jan 24, 2005 5:56 am
by Golf33
This screenshot (taken from our MapMaker utility, which will be released with the game) shows the new movement code in action. Of particular interest (to me anyway) is the way that foot tracks are no longer counted for vehicle movement. We are really starting to simulate the 'go anywhere' nature of infantry, and the restricted nature of vehicle movement, quite well!
Regards
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RE: Development screenshot - mixed-mode movement
Posted: Wed Jan 26, 2005 11:02 pm
by pahom
Golf,
Thanks for the screenshot. I cannot wait to see some more. Any chance of a little AAR in the near future?
Thanks again.
RE: Development screenshot - mixed-mode movement
Posted: Wed Jan 26, 2005 11:12 pm
by Golf33
Well, I'll leave that one for the beta testers to do (with Dave's permission of course).
Cheers
Steve
RE: Development screenshot - mixed-mode movement
Posted: Thu Jan 27, 2005 2:35 am
by pahom
Thanks Steve.
My goodness, that map is huge. [:)]
Pahom
RE: Development screenshot - mixed-mode movement
Posted: Thu Jan 27, 2005 5:33 am
by Golf33
Yes, there's an interesting mix of small maps and enormous maps [:)] Platamon, Korinthos, Rethymnon and Iraklion are pretty small (some only 12x12 or thereabouts); Tempe, Veve Corridor and the Albanian border maps are all huge. I think the largest is something like 37x38.
Cheers
33