Petition for Battleship Alternatives
Posted: Mon Jan 24, 2005 8:05 am
ok, so people like battleships, and made some arguements for them, which make some sense.
Here, however, I will provide alternatives to adding battleships, as well as thing that defeat battleships.
1. Arsenal ship
Basically, it's freighter converted for military use, carrying around a few hundreds of torpedos on internal launch bays in such a way that they can all be launched at once. The launch racks will be covered by a box made from stealth material, which is to be ejected during launch.
The arsenal ship will have the standard equipment of a freighter cheap to produce. It will have minimal or no crew because high combat losses will be expected. It will have two quantum engines so that it can jump in, fire, and jump out before the enemy's torpedoes have time to reach it.
The stealth rating will be very good for this ship, because it will normally operate with no shields, and no energy weapons, and engines powered down. It will use missile weapons to snipe enemies, and use missiles for point defense.
advantages :
very cheap to produce
massive firepower
quick jump in and out
Disadvantages:
no shields
bad sensors
2. Sensor drone fighter
To make up for the arsenal ships' lack of sensor, and in part as an effort to allow the arsenal ship to fire beyond its own as well as its targets' sensor range, drones will be deployed for recon and light anti-fighter operations.
this ship will be like a normal fighter, except unmanned, because its high-powered sensors will make it a prime target for anti-radar weapons.
advantages:
cheap to produce
disadvantages:
too obvious a target
light weapons
3. control ship
It receives the telemetry from sensor drones, and sends them to the arsenal ship.
This ship will stay at the very back of an engagement, and be heavily shielded and armored, but will have only point-defense missile weapons to take out far penetrating fighter-sized targets, especially sensor drones.
Its doctrine is to retreat when confronted by capital ships to prevent losses.
Advantages:
Relatively cheap
Disadvantages:
Not that cheap
No weapons
4. Close combat heavy drone ship
Now you got artillery, but they need to be protected when enemies do come upclose.
So, here, A heavily shielded ship armed with only heavy energy weapons and point defense lasers will be the last ditch defense if the battleship slammed through a wall of 400+ missiles.
Basically, this ship is a heavy unmanned frigate, unmanned because combat losses will be near 100%. The ship will run on fuels instead of reator mass, because fuel is cheap. It normally flies with everything powered down, but will power-up when threat arises. Once powered up, the fuel will last around 20 minutes, in which time the ship will try to attack the weak spots of the enemy battleship, like the cracks in its shield or its fighter bays ect ect
the running on fuel instead of reactor will allow this ship to be much smaller, and thus harder to detect and hit
Advantages:
still fairly cheap to build
same firepower as destroyer but smaller
same shield as a destroyer
Disadvantages
not that cheap
only last for 20 minutes
5. Quantum warhead torpedo
This is a special large torpedo that will be armed with nothing but a quantum drive, its purpose is to wedge itself into the hull of an enemy ship and use the quantum warhead to jump it off to some undesirable location, such as a planetary sector, or the interior of a star.
It will have shields and super engines to ensure survivability, again, it runs on fuel, to make it smaller.
Advantages:
quantum rift will pierce any heavy armor and penetrate any heavy shielding
disadvantages:
somewhat expensive for just a torpedo, but it will kill a battleship in one shot or two
Ok so, as you can see, my stuffs will be relatively cheap, so i'd expect that for every one battleship that I don't build, I will have around this:
4 arsenal ships
20 sensor drones
1 control ship
6 close combat ship
4 quantum torpedoes
combined with the mobility and the ability to split up, i'd consider these a much better option to add than a single battleship
well, if you read all that, what i want to do here is to prove the inefficnecy of battleships, and not to really add those weapons, so consider this a "no battleships!" petition
Here, however, I will provide alternatives to adding battleships, as well as thing that defeat battleships.
1. Arsenal ship
Basically, it's freighter converted for military use, carrying around a few hundreds of torpedos on internal launch bays in such a way that they can all be launched at once. The launch racks will be covered by a box made from stealth material, which is to be ejected during launch.
The arsenal ship will have the standard equipment of a freighter cheap to produce. It will have minimal or no crew because high combat losses will be expected. It will have two quantum engines so that it can jump in, fire, and jump out before the enemy's torpedoes have time to reach it.
The stealth rating will be very good for this ship, because it will normally operate with no shields, and no energy weapons, and engines powered down. It will use missile weapons to snipe enemies, and use missiles for point defense.
advantages :
very cheap to produce
massive firepower
quick jump in and out
Disadvantages:
no shields
bad sensors
2. Sensor drone fighter
To make up for the arsenal ships' lack of sensor, and in part as an effort to allow the arsenal ship to fire beyond its own as well as its targets' sensor range, drones will be deployed for recon and light anti-fighter operations.
this ship will be like a normal fighter, except unmanned, because its high-powered sensors will make it a prime target for anti-radar weapons.
advantages:
cheap to produce
disadvantages:
too obvious a target
light weapons
3. control ship
It receives the telemetry from sensor drones, and sends them to the arsenal ship.
This ship will stay at the very back of an engagement, and be heavily shielded and armored, but will have only point-defense missile weapons to take out far penetrating fighter-sized targets, especially sensor drones.
Its doctrine is to retreat when confronted by capital ships to prevent losses.
Advantages:
Relatively cheap
Disadvantages:
Not that cheap
No weapons
4. Close combat heavy drone ship
Now you got artillery, but they need to be protected when enemies do come upclose.
So, here, A heavily shielded ship armed with only heavy energy weapons and point defense lasers will be the last ditch defense if the battleship slammed through a wall of 400+ missiles.
Basically, this ship is a heavy unmanned frigate, unmanned because combat losses will be near 100%. The ship will run on fuels instead of reator mass, because fuel is cheap. It normally flies with everything powered down, but will power-up when threat arises. Once powered up, the fuel will last around 20 minutes, in which time the ship will try to attack the weak spots of the enemy battleship, like the cracks in its shield or its fighter bays ect ect
the running on fuel instead of reactor will allow this ship to be much smaller, and thus harder to detect and hit
Advantages:
still fairly cheap to build
same firepower as destroyer but smaller
same shield as a destroyer
Disadvantages
not that cheap
only last for 20 minutes
5. Quantum warhead torpedo
This is a special large torpedo that will be armed with nothing but a quantum drive, its purpose is to wedge itself into the hull of an enemy ship and use the quantum warhead to jump it off to some undesirable location, such as a planetary sector, or the interior of a star.
It will have shields and super engines to ensure survivability, again, it runs on fuel, to make it smaller.
Advantages:
quantum rift will pierce any heavy armor and penetrate any heavy shielding
disadvantages:
somewhat expensive for just a torpedo, but it will kill a battleship in one shot or two
Ok so, as you can see, my stuffs will be relatively cheap, so i'd expect that for every one battleship that I don't build, I will have around this:
4 arsenal ships
20 sensor drones
1 control ship
6 close combat ship
4 quantum torpedoes
combined with the mobility and the ability to split up, i'd consider these a much better option to add than a single battleship
well, if you read all that, what i want to do here is to prove the inefficnecy of battleships, and not to really add those weapons, so consider this a "no battleships!" petition