A Noob vs. the Japanese AI (Dumb and Dumber)
Posted: Mon Jan 31, 2005 10:14 pm
Being a noob to WitP, I'd like to summarize what's happened in my first game through 12/7/42, plus fish for some advice, comments, constructive criticism, etc...
As background, I've played quite a bit of PacWar and UV, but mainly against the AI. I tend to play games, then read the manual (the bane of tech support's existence). So, first efforts are always a trial and error gig.
That said: Allied Dmg Control ON, Japanese Sub Doctrine ON, Historical Start and Surprise ON - basically a vanilla start.
PEARL: I think I got really, really, really lucky. Not one BB sunk by KB. 4 damaged so lightly that I can whip up a scratch surface fleet and send it off to the South Pacific as a mobile (as mobile as the Nevada can be...) counterstrike force. Lots of shot up Catalinas, which is a pain, but nothing that can't be overcome.
Wake gets taken with little Japanese loss. So far, so good on the eastern side of the map. The western side, at least in part, is more of a mixed bag.
I am clearly a distant unknown descendant of Gen. Percival, as I completely underestimate the speed and striking power of the Japanese advance in Malaya. My original goal was to grudgingly give ground toward Singapore, then pull a Dunkirk with the bulk of the forces. Completely unrealistic in light of Japanese air superiority and the weakness of the Malaya Army - and my own extremely poor decisionmaking. So, the short version is the Sing AF hits nothing for three weeks, then I lose about 5000pts worth of troops for no good reason when Sing collapses. I did manage to pull unit cadres out with subs and destroyers...sent them off to Brit bases in India to rebuild. I did manage to salvage Force Z, intact, for later use. (Of course, first time I used PoW to hit Tavoy, she ate 3 torps and has spent the last year in the yards.)
You would think after getting beaten like a red-headed stepchild in Malaya, that I would have been prepared for Burma. But no, of course not. Basic plan was to build up Mandalay and Akyab. Mandalay is designed as the land unit stopper, Akyab as the airbase that is tough to get at from the ground, and just may sucker some bombardment fleet units in range of a BB/CA reaction force hovering a few hexes north. Best laid plans of mice and men, and all that... I get a late start moving the Chinese divisions west over muddy tracks euphemistically known as "trails". My blocking forces near Taung Yi and Pagan get tossed aside, and 4 Japanese divisions plus support elements beat me to Mandalay and Lashio. I do win the race to Myitkinya, but since I'm reinforcing over trails and the AI is reinforcing over a road, things look grim. Akyab is looking good, however, with a rapid buildup of men, material, and aircraft. Supply situation in eastern India looks good, forts are going up, etc. Short-legged planes are a killer, of course.
Then, it happens. 50K Japanese troops are poised to hit Myk, push my exhausted and demoralized brigades aside, and march north. At that point, the only thing stopping them short of Calcutta would be the trails, weather, and whatever ground attack aircraft I can muster. For no apparent reason, the AI pulls 2 Div back and sends them cross country toward Akyab. The other 2 are just barely too weak to shock attack the Myk units, and my Chinese reinforcements come looping in behind, snap up Lashio, and threaten Mandalay. Meanwhile, the two divisions that have detoured to Akyab show up and find a size 7 fort (soon to be size 9), almost 30k infantry and support units, 250 aircraft, and a BB heavy surface squadron. Needless to say, daily ground bombardments, air bombardments, and visits by the "R" Express (all those "R" Brit BBs), plus the miserable supply situation, over about a month turn 2 elite infantry units into walking hospital cases. By the time the AI has pulled out, I have almost no casaulties, air units with exp in the 70s, a great supply situation. Meanwhile, to the east of Akyab... If you were the Japanese, what would you do? The blocking force at Myk is 3 Chinese Divs, a UK brigade, the remnants of the Burma units, some base forces...all strongly supported by air units. You have 6 more Chinese divisions (weak, but lots of them) who have taken Lashio and are threatening Mandalay. The Allies have flown in base units for Lashio and enough supply to keep the infantry in good shape. In short, you are about to be cut off and starved out. I know! Lets throw 2 more divisions and 4 more engineering units into the coalescing pocket!
So, by about March 1, I effectively have mangled 2 infantry div in Burma and pinned 4 others, plus support units, at Myk - then taken Mandalay and cut off their supply. I don't think any human opponent would allow this to happen. How can the AI be so monumentally stupid? (Dumb question, I know...)
On to the Dutch East Indies... The Dutch AF gives a reasonably good accounting of itself, and the Japanese troubles in Burma (coupled with what seems to be an almost unbelievably bad job of troop and resource mgt by the AI) have limited the Japanese access to invasion forces. So, the Dutch go down slowly - not because they (me) do a good job of resisting, but because the resources of their opponent are limited. I pull almost all the Dutch forces out of southern Java at the end, shipping them off to Timor and northern Oz to heal up. The Dutch AF escapes intact, as does the ABDA navy, for now...
To me, the first few months in the Philippines typify the worst elements of the AI (and yes, I know, playing against a human opponent is a whole different animal...). Initial standard invasion. I can't hold the IJA off anywhere except Luzon. I keep Iolio and Cebu, only because the AI leaves them alone. I win the race to Clark Field and by late January hold the Clark/Manila/Bataan triangle. Stalemate - I don't have enough moxie to counterattack, AI doesn't have enough troops to take Clark or enough creativity to do something else. All air units pull out for India to rest, rearm, and train. Supply situation is grim, and I assume we'll have a Bataan Death March by late spring or so.
China is quiet...too quiet. I grab Pakhoi, pile troops into a few areas and build forts. CEA sits on its collective hands. About the only interesting element here is Yenen, where my I-153s shoot down over 500 Nates and Sonias in the first six months or so. (I have 5 Chinese pilots in one group with 40+ kills).
The South Pacific is interesting, as well. I decided to gamble (since I'm playing the AI and it hasn't demonstrated any ability to think on its feet). Get control of an Aussie brigade, and pour that brigade plus every spare unit I can find into Rabaul. The Oz/NZ navy & AF fights off most of the initial invasion, sinking several APs. What gets ashore isn't enough to grab Rabaul. Now it's a theatre-wide meeting engagement. I send in the Lex/Ent/Sara/York TF, plus about half of what I an scrounge up of surface and ASW assets. (I would send it all, knowing that the AI is very unlikely to hit Pearl again, but that seems way to gamey. I left a strong cruiser/destroyer force around Pearl, plus did not convert any Central Pac assets - minor house rule). Between Jan-March, I would wager the AI lost 25 transports of various types, 400+ Zeros/Betties, half the sub fleet, and 5 CA, 3 CL, 15 DD trying to crack Rabaul. I lost a ton of fighters, several ASW platforms, 10 AKs/APs, and got 3 of my PacFleet BBs laid up in repairs for 3-6 months. End result, I hold Rabual/Lae/Kavieng, effectively cutting off any push south to isolate Oz.
The SoPac conflict was also the scene of the ugliest series of early war carrier battles I've seen (worse than anything I ran into in PacWar). In April or so, recon flights after a series of air battles over Rabaul indicate Truk air units are very weak. There also are 50+ ships in harbor. I have a 4CV TF burning a hole in my pocket, so decide to stage a quick hit-and-run raid on Truk, just to gauge combat effectiveness and find out exactly what force is marshalling there. Not sure if I got lucky, or if a calculated risk paid off. I catch Zuiho and Ryujo in harbor and sink them both, damage about 10 others ships, and escape with only 1 cruiser eating a torp (minor damage). I send about 15 subs north and west of Truk for a strong picket. They won't hit anything, but at least I'll have a decent shot at seeing KB coming, since once you whap the bull on the nose, it tends to respond. The subs, plus Catalinas out of Rab/Lae/Kav, I assumed, gave me pretty good coverage. You know what you get when you assume things...
Two weeks later, I spot a 2 CV TF headed to toward Rab from just SSW of Truk. No other combatants in the area, and I had recently reconned a 4 CV TF near Taiwan, so I'm thinking it's time for calculated risk #2. I send the US CV TF into the Bismarck Sea, with a short reaction range to keep it under my LBA umbrella. And I wait... Woohoo! We ambush the Hiryu and Soryu, knock the crap out of both, and take only minor damage to Lady Lex in return. I do lose a ton of planes and pilots, but for about 15 minutes, life is good. Then, of course, the 2CV TF (Zui/Sho) that I didn't spot, pops into view. I've had very few gaming moments where I feel myself turning into a eunuch - this was one of them. US naval air did its best...I got off almost a full strike, but having lost almost 50% of my aircraft the previous day, it just wasn't enough. Some decent dmg to Zui, but the return strike was awful. Lex crippled (sunk later by Japanese sub two hexes from Rabaul), Sara and Yorktown out of commission for 5 months each, Enterprise stripped of planes but only lightly damaged. The only good news...I discover a week later that Hiryu sank near Truk...
So, the tally sheet: 3 US CV damaged and out of action til late '42, 1 sunk. 2 Japanese CVL sunk, 1 CV sunk, 1 badly damaged and out of action, 2 lightly damaged. I'll take it. The Japanese need the carriers more than I do. When my three CVs plus Wasp/Hornet come back, the strategic situation will be very different. For now, Japanese are down to 5 CVs and CVLs, plus their elite air units are decimated.
So that's where we are by late spring, 1942. I hold a line running Akyab-Mandalay-Lashio in Burma, defensive triangle in Luzon, control Timor and Amboina (unaccountably, the AI left the Amb garrison alone long enough for me to reinforce/supply), little or no movement in China. I hold all of New Guinea, which I chalk up to the meatgrinder at Rabaul. AI has gobbled up all of the Gilberts/Marshalls, but I have some fairly strong positions at Baker and Canton, with more air units on the way. AI seems to be massing at Kendari, but I have no idea when or if anything will happen from there.
May 1-Dec 7 1942 upcoming...
As background, I've played quite a bit of PacWar and UV, but mainly against the AI. I tend to play games, then read the manual (the bane of tech support's existence). So, first efforts are always a trial and error gig.
That said: Allied Dmg Control ON, Japanese Sub Doctrine ON, Historical Start and Surprise ON - basically a vanilla start.
PEARL: I think I got really, really, really lucky. Not one BB sunk by KB. 4 damaged so lightly that I can whip up a scratch surface fleet and send it off to the South Pacific as a mobile (as mobile as the Nevada can be...) counterstrike force. Lots of shot up Catalinas, which is a pain, but nothing that can't be overcome.
Wake gets taken with little Japanese loss. So far, so good on the eastern side of the map. The western side, at least in part, is more of a mixed bag.
I am clearly a distant unknown descendant of Gen. Percival, as I completely underestimate the speed and striking power of the Japanese advance in Malaya. My original goal was to grudgingly give ground toward Singapore, then pull a Dunkirk with the bulk of the forces. Completely unrealistic in light of Japanese air superiority and the weakness of the Malaya Army - and my own extremely poor decisionmaking. So, the short version is the Sing AF hits nothing for three weeks, then I lose about 5000pts worth of troops for no good reason when Sing collapses. I did manage to pull unit cadres out with subs and destroyers...sent them off to Brit bases in India to rebuild. I did manage to salvage Force Z, intact, for later use. (Of course, first time I used PoW to hit Tavoy, she ate 3 torps and has spent the last year in the yards.)
You would think after getting beaten like a red-headed stepchild in Malaya, that I would have been prepared for Burma. But no, of course not. Basic plan was to build up Mandalay and Akyab. Mandalay is designed as the land unit stopper, Akyab as the airbase that is tough to get at from the ground, and just may sucker some bombardment fleet units in range of a BB/CA reaction force hovering a few hexes north. Best laid plans of mice and men, and all that... I get a late start moving the Chinese divisions west over muddy tracks euphemistically known as "trails". My blocking forces near Taung Yi and Pagan get tossed aside, and 4 Japanese divisions plus support elements beat me to Mandalay and Lashio. I do win the race to Myitkinya, but since I'm reinforcing over trails and the AI is reinforcing over a road, things look grim. Akyab is looking good, however, with a rapid buildup of men, material, and aircraft. Supply situation in eastern India looks good, forts are going up, etc. Short-legged planes are a killer, of course.
Then, it happens. 50K Japanese troops are poised to hit Myk, push my exhausted and demoralized brigades aside, and march north. At that point, the only thing stopping them short of Calcutta would be the trails, weather, and whatever ground attack aircraft I can muster. For no apparent reason, the AI pulls 2 Div back and sends them cross country toward Akyab. The other 2 are just barely too weak to shock attack the Myk units, and my Chinese reinforcements come looping in behind, snap up Lashio, and threaten Mandalay. Meanwhile, the two divisions that have detoured to Akyab show up and find a size 7 fort (soon to be size 9), almost 30k infantry and support units, 250 aircraft, and a BB heavy surface squadron. Needless to say, daily ground bombardments, air bombardments, and visits by the "R" Express (all those "R" Brit BBs), plus the miserable supply situation, over about a month turn 2 elite infantry units into walking hospital cases. By the time the AI has pulled out, I have almost no casaulties, air units with exp in the 70s, a great supply situation. Meanwhile, to the east of Akyab... If you were the Japanese, what would you do? The blocking force at Myk is 3 Chinese Divs, a UK brigade, the remnants of the Burma units, some base forces...all strongly supported by air units. You have 6 more Chinese divisions (weak, but lots of them) who have taken Lashio and are threatening Mandalay. The Allies have flown in base units for Lashio and enough supply to keep the infantry in good shape. In short, you are about to be cut off and starved out. I know! Lets throw 2 more divisions and 4 more engineering units into the coalescing pocket!
So, by about March 1, I effectively have mangled 2 infantry div in Burma and pinned 4 others, plus support units, at Myk - then taken Mandalay and cut off their supply. I don't think any human opponent would allow this to happen. How can the AI be so monumentally stupid? (Dumb question, I know...)
On to the Dutch East Indies... The Dutch AF gives a reasonably good accounting of itself, and the Japanese troubles in Burma (coupled with what seems to be an almost unbelievably bad job of troop and resource mgt by the AI) have limited the Japanese access to invasion forces. So, the Dutch go down slowly - not because they (me) do a good job of resisting, but because the resources of their opponent are limited. I pull almost all the Dutch forces out of southern Java at the end, shipping them off to Timor and northern Oz to heal up. The Dutch AF escapes intact, as does the ABDA navy, for now...
To me, the first few months in the Philippines typify the worst elements of the AI (and yes, I know, playing against a human opponent is a whole different animal...). Initial standard invasion. I can't hold the IJA off anywhere except Luzon. I keep Iolio and Cebu, only because the AI leaves them alone. I win the race to Clark Field and by late January hold the Clark/Manila/Bataan triangle. Stalemate - I don't have enough moxie to counterattack, AI doesn't have enough troops to take Clark or enough creativity to do something else. All air units pull out for India to rest, rearm, and train. Supply situation is grim, and I assume we'll have a Bataan Death March by late spring or so.
China is quiet...too quiet. I grab Pakhoi, pile troops into a few areas and build forts. CEA sits on its collective hands. About the only interesting element here is Yenen, where my I-153s shoot down over 500 Nates and Sonias in the first six months or so. (I have 5 Chinese pilots in one group with 40+ kills).
The South Pacific is interesting, as well. I decided to gamble (since I'm playing the AI and it hasn't demonstrated any ability to think on its feet). Get control of an Aussie brigade, and pour that brigade plus every spare unit I can find into Rabaul. The Oz/NZ navy & AF fights off most of the initial invasion, sinking several APs. What gets ashore isn't enough to grab Rabaul. Now it's a theatre-wide meeting engagement. I send in the Lex/Ent/Sara/York TF, plus about half of what I an scrounge up of surface and ASW assets. (I would send it all, knowing that the AI is very unlikely to hit Pearl again, but that seems way to gamey. I left a strong cruiser/destroyer force around Pearl, plus did not convert any Central Pac assets - minor house rule). Between Jan-March, I would wager the AI lost 25 transports of various types, 400+ Zeros/Betties, half the sub fleet, and 5 CA, 3 CL, 15 DD trying to crack Rabaul. I lost a ton of fighters, several ASW platforms, 10 AKs/APs, and got 3 of my PacFleet BBs laid up in repairs for 3-6 months. End result, I hold Rabual/Lae/Kavieng, effectively cutting off any push south to isolate Oz.
The SoPac conflict was also the scene of the ugliest series of early war carrier battles I've seen (worse than anything I ran into in PacWar). In April or so, recon flights after a series of air battles over Rabaul indicate Truk air units are very weak. There also are 50+ ships in harbor. I have a 4CV TF burning a hole in my pocket, so decide to stage a quick hit-and-run raid on Truk, just to gauge combat effectiveness and find out exactly what force is marshalling there. Not sure if I got lucky, or if a calculated risk paid off. I catch Zuiho and Ryujo in harbor and sink them both, damage about 10 others ships, and escape with only 1 cruiser eating a torp (minor damage). I send about 15 subs north and west of Truk for a strong picket. They won't hit anything, but at least I'll have a decent shot at seeing KB coming, since once you whap the bull on the nose, it tends to respond. The subs, plus Catalinas out of Rab/Lae/Kav, I assumed, gave me pretty good coverage. You know what you get when you assume things...
Two weeks later, I spot a 2 CV TF headed to toward Rab from just SSW of Truk. No other combatants in the area, and I had recently reconned a 4 CV TF near Taiwan, so I'm thinking it's time for calculated risk #2. I send the US CV TF into the Bismarck Sea, with a short reaction range to keep it under my LBA umbrella. And I wait... Woohoo! We ambush the Hiryu and Soryu, knock the crap out of both, and take only minor damage to Lady Lex in return. I do lose a ton of planes and pilots, but for about 15 minutes, life is good. Then, of course, the 2CV TF (Zui/Sho) that I didn't spot, pops into view. I've had very few gaming moments where I feel myself turning into a eunuch - this was one of them. US naval air did its best...I got off almost a full strike, but having lost almost 50% of my aircraft the previous day, it just wasn't enough. Some decent dmg to Zui, but the return strike was awful. Lex crippled (sunk later by Japanese sub two hexes from Rabaul), Sara and Yorktown out of commission for 5 months each, Enterprise stripped of planes but only lightly damaged. The only good news...I discover a week later that Hiryu sank near Truk...
So, the tally sheet: 3 US CV damaged and out of action til late '42, 1 sunk. 2 Japanese CVL sunk, 1 CV sunk, 1 badly damaged and out of action, 2 lightly damaged. I'll take it. The Japanese need the carriers more than I do. When my three CVs plus Wasp/Hornet come back, the strategic situation will be very different. For now, Japanese are down to 5 CVs and CVLs, plus their elite air units are decimated.
So that's where we are by late spring, 1942. I hold a line running Akyab-Mandalay-Lashio in Burma, defensive triangle in Luzon, control Timor and Amboina (unaccountably, the AI left the Amb garrison alone long enough for me to reinforce/supply), little or no movement in China. I hold all of New Guinea, which I chalk up to the meatgrinder at Rabaul. AI has gobbled up all of the Gilberts/Marshalls, but I have some fairly strong positions at Baker and Canton, with more air units on the way. AI seems to be massing at Kendari, but I have no idea when or if anything will happen from there.
May 1-Dec 7 1942 upcoming...