Im loving this game
Posted: Wed Feb 02, 2005 10:43 pm
A small mini review.
Super easy to play. I am already thinking of all sorts of things I would love to see from it.
More places in Germany, minor Nato nations, different eras like the 60s and 70s and Arab-Israeli wars are all places I want to see this move. The engine is excellent and along with HTTR I see this as an engine that will only grow and get better as new stuff it added to it.
The game is super easy to learn and I will get into that in a minute.
A few things I wish were diffent is infantry to be seperated from it's parent unit for infantry vs infantry combat. I also wish 'static' infantry was included in the game in the form of standerd light foot infantry.
I also wish vehicles had damaged states instead of just KIA. It would be nice for units to lose mobility or weapons from damage.
Also, from my early observations, is screen usefull at all? I set a Nato mech company on screen thinking they would fire at units within range and fall back when pressured. Instead when they saw a unit it would say due to doctrine they were moving out of contact.
Kind of useless and not what I was thinking screen was...
Am I missing something?
Now on to complexity. Anyone should be able to pick this up and play it within minutes. It is sooooo easy to learn. I did not even ready along with the tutorials. Everything is self explanitory and the interface is clean and makes sense.
Here is how I would rank wargame based on how hard they are to learn
POA 2 - 15 [;)]
Russo German War - 9
Operational Art of War - 8
John Tillers Panzer campaigns - 6
WitP - 6
Korsun Pocket - 8
SPWaW and SPMBT - 4
HTTR - 2
FP- 1
Super easy to play. I am already thinking of all sorts of things I would love to see from it.
More places in Germany, minor Nato nations, different eras like the 60s and 70s and Arab-Israeli wars are all places I want to see this move. The engine is excellent and along with HTTR I see this as an engine that will only grow and get better as new stuff it added to it.
The game is super easy to learn and I will get into that in a minute.
A few things I wish were diffent is infantry to be seperated from it's parent unit for infantry vs infantry combat. I also wish 'static' infantry was included in the game in the form of standerd light foot infantry.
I also wish vehicles had damaged states instead of just KIA. It would be nice for units to lose mobility or weapons from damage.
Also, from my early observations, is screen usefull at all? I set a Nato mech company on screen thinking they would fire at units within range and fall back when pressured. Instead when they saw a unit it would say due to doctrine they were moving out of contact.
Kind of useless and not what I was thinking screen was...
Am I missing something?
Now on to complexity. Anyone should be able to pick this up and play it within minutes. It is sooooo easy to learn. I did not even ready along with the tutorials. Everything is self explanitory and the interface is clean and makes sense.
Here is how I would rank wargame based on how hard they are to learn
POA 2 - 15 [;)]
Russo German War - 9
Operational Art of War - 8
John Tillers Panzer campaigns - 6
WitP - 6
Korsun Pocket - 8
SPWaW and SPMBT - 4
HTTR - 2
FP- 1