Nice game - questions, suggestions, and bug?
Posted: Thu Feb 03, 2005 5:01 am
I played the tutorials and started messing with a scenario. I'm definitely a satisfied customer. I think it will keep me busy for a bit. Reminds me of a pleasant cross between HTTR and TacOps. On the difficulty front I rate the turn-based titles:
WiTP 10
PzC 8
TacOps 7
HTTR 6
TOAW 6
KP 5
FPG 3
questions:
1) Can you have multiple orders for a unit's route, e.g. move to wp 1 then assault to wp 2? The manuals seems to say yes, but I couldn't really figure out how.
2) Are most people out there checking the option to allow the player to change SOP mid-game? I'm not sure that it's unrealistic not to. EG, it seems reasonable to have a tank platoon hold a position for the first couple hours (requiring a specific SOP) and then move to another position, with another mission (with naturally an appropriate SOP). Just curious.
suggestion:
1) Perhaps having the keyboard shortcuts available on the view menu - specifically the map overlays. I like the clean interface, but maybe a set of icons above the map area would be a nice touch instead. Some of us have horrible memories [:D]
2) I do like someone else's suggestion that there be an end of game kill tally. I had a tank platoon melt their cannons taking out about 20 bmps and tanks. I'd like to see the final numbers.
Possible bug:
When I finished the 2nd tutorial, the graph on the top showed a couple WP units left, but it was not reflected in either the section tally (mine showed max points for the zones I was in and 0 for the WP player) or on the map.
WiTP 10
PzC 8
TacOps 7
HTTR 6
TOAW 6
KP 5
FPG 3
questions:
1) Can you have multiple orders for a unit's route, e.g. move to wp 1 then assault to wp 2? The manuals seems to say yes, but I couldn't really figure out how.
2) Are most people out there checking the option to allow the player to change SOP mid-game? I'm not sure that it's unrealistic not to. EG, it seems reasonable to have a tank platoon hold a position for the first couple hours (requiring a specific SOP) and then move to another position, with another mission (with naturally an appropriate SOP). Just curious.
suggestion:
1) Perhaps having the keyboard shortcuts available on the view menu - specifically the map overlays. I like the clean interface, but maybe a set of icons above the map area would be a nice touch instead. Some of us have horrible memories [:D]
2) I do like someone else's suggestion that there be an end of game kill tally. I had a tank platoon melt their cannons taking out about 20 bmps and tanks. I'd like to see the final numbers.
Possible bug:
When I finished the 2nd tutorial, the graph on the top showed a couple WP units left, but it was not reflected in either the section tally (mine showed max points for the zones I was in and 0 for the WP player) or on the map.