Midocean intercepts
Posted: Sat Feb 05, 2005 3:23 am
Ok. I think this has been asked before, but my evil alter-ego, LtJG Knucklehead, wants to ask again:
Is there any plans on making it easier to intercept fleets passing through a hex containing one of your own fleet?
As I understand surface combat as modeled by WiTP, the opposing surface forces must end a movement phase in the same hex for surface combat to occur. This made convoy hunting annoying, as my crystal ball was broke. (I remember chasing an AP a third of the way across the map with a cruiser force, trying each day to guess where that transport will end up. Miss your guess by a hex, and you have to try again the next day.) Also, this made patrolling restricted waterways less effective than it should have been.
Also, as it stands, submarine may attack ships passing through their hex. So I know the routine for checking these conditions already exists in the code. If it is not too presumptuous, might I request that surface combat TF's (and PT TF's) be given the same ability. If the developers/beta testers feel that this would cause too many intercepts than is historically justified, reduce the chances of successfull intercepts to something less than subs get. Maybe. Sigh.
It seems that, now, the only surface fights will be in invasion beachhead hexes. If I got an enemy TF sighted (or HF/DF'd) coming down a restriceted waterway, I would like to be able to intercept it by placing my fleet in it's path.

Is there any plans on making it easier to intercept fleets passing through a hex containing one of your own fleet?
As I understand surface combat as modeled by WiTP, the opposing surface forces must end a movement phase in the same hex for surface combat to occur. This made convoy hunting annoying, as my crystal ball was broke. (I remember chasing an AP a third of the way across the map with a cruiser force, trying each day to guess where that transport will end up. Miss your guess by a hex, and you have to try again the next day.) Also, this made patrolling restricted waterways less effective than it should have been.
Also, as it stands, submarine may attack ships passing through their hex. So I know the routine for checking these conditions already exists in the code. If it is not too presumptuous, might I request that surface combat TF's (and PT TF's) be given the same ability. If the developers/beta testers feel that this would cause too many intercepts than is historically justified, reduce the chances of successfull intercepts to something less than subs get. Maybe. Sigh.
It seems that, now, the only surface fights will be in invasion beachhead hexes. If I got an enemy TF sighted (or HF/DF'd) coming down a restriceted waterway, I would like to be able to intercept it by placing my fleet in it's path.
