Task Force Combining Question
Posted: Tue Feb 08, 2005 5:31 am
I have played UV on and off for a year now, and I am finally sitting down with the rule book and trying to streamline my game. For what at first seemed such a simple game to play, I find I am running into hundreds of little questions that come up as I dig deeper. (As many have pointed out, one of the true beauties of this game engine.)
Today's question (and there might be many more along the way) is about TFs and combining them while they are at sea. I understand that if two TFs are in the same hex, you can swap ships freely, but what if they are just one hex apart and I want them to meet? I have been setting a rendevous hex, then, the next time I can, I swap the ships.
Is there a way to do this more time-efficiently? With only one hex difference, it seems a bit of a time loss to have to wait until they move and you get another orders phase. (Especially when enemy planes and carriers are in the area and getting hungry...)
Thanks.
-Lb
Today's question (and there might be many more along the way) is about TFs and combining them while they are at sea. I understand that if two TFs are in the same hex, you can swap ships freely, but what if they are just one hex apart and I want them to meet? I have been setting a rendevous hex, then, the next time I can, I swap the ships.
Is there a way to do this more time-efficiently? With only one hex difference, it seems a bit of a time loss to have to wait until they move and you get another orders phase. (Especially when enemy planes and carriers are in the area and getting hungry...)
Thanks.
-Lb