Changing order parameters
Posted: Tue Feb 08, 2005 8:31 pm
hi,
I'm playing my second post-tutorial scenario -- Para Rescue, Day 1, 23:40. I ordered an attack north-west from Son bridge by the 1/6th Queen's Inf. Hadn't intended the attack to drag on through the night -- but there it was, units tired out and slowly pushing forwards. Impatient with this, I remembered (or thought I remembered) something about how there was no delay incurred in changing the parameters of the order, eg the speed, aggro etc. I clicked the Attack Order and under "Move" changed "Normal" to "Fastest". This had the opposite effect to what I'd intended as units now began to generate move orders -- back the way they had come! They were all re-orging like mad and it looked like they were setting up a whole new FUP from scratch. Was this an effect of my changing the parameters, or was it an effect of fatigue/casualties? In changing the parameter, had I somehow set up a new attack, only one with no delay attached?
Re the game in general: It's wonderful to see the catastrophic effects of too-frequent changes of plan. I wish more wargames represented this.
cheers
David Fisher
I'm playing my second post-tutorial scenario -- Para Rescue, Day 1, 23:40. I ordered an attack north-west from Son bridge by the 1/6th Queen's Inf. Hadn't intended the attack to drag on through the night -- but there it was, units tired out and slowly pushing forwards. Impatient with this, I remembered (or thought I remembered) something about how there was no delay incurred in changing the parameters of the order, eg the speed, aggro etc. I clicked the Attack Order and under "Move" changed "Normal" to "Fastest". This had the opposite effect to what I'd intended as units now began to generate move orders -- back the way they had come! They were all re-orging like mad and it looked like they were setting up a whole new FUP from scratch. Was this an effect of my changing the parameters, or was it an effect of fatigue/casualties? In changing the parameter, had I somehow set up a new attack, only one with no delay attached?
Re the game in general: It's wonderful to see the catastrophic effects of too-frequent changes of plan. I wish more wargames represented this.
cheers
David Fisher