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hq loading
Posted: Wed Feb 09, 2005 7:47 pm
by steverodgers801OLD
I have the 5th amphib HQ in two spots and I cannt load the 7th amphib HQ from sf this is the only unit so far that wont load at all
RE: hq loading
Posted: Wed Feb 09, 2005 8:04 pm
by Bradley7735
the 7th is probably a Force HQ. Force HQ's can only load on AGP's (or AGC's?)
It's kind of weird that you get a Force HQ about 3 months before the first ship shows up that can move it.
BTW, you use Force HQ's to help with amphib bonuses. Other (non-force) amphib HQ's are just like regular HQ's. (give a combat bonus, but no amphib bonus)
RE: hq loading
Posted: Wed Feb 09, 2005 8:11 pm
by Mr.Frag
AGC's ... AGP = PT boat tender ... think C = Command, P = PT
RE: hq loading
Posted: Thu Feb 10, 2005 3:13 am
by dpstafford
ORIGINAL: Bradley7735
It's kind of weird that you get a Force HQ about 3 months before the first ship shows up that can move it.
Very weird. I'm sure someone will say that you are supposed to use those 3 months to build up PREP points for your assault.
RE: hq loading
Posted: Thu Feb 10, 2005 3:30 am
by Mr.Frag
Very weird. I'm sure someone will say that you are supposed to use those 3 months to build up PREP points for your assault.
Wow, and I didn't even have to tell you that! [:D]
RE: hq loading
Posted: Thu Feb 10, 2005 5:10 am
by Stvitus2002
BTW, you use Force HQ's to help with amphib bonuses. Other (non-force) amphib HQ's are just like regular HQ's. (give a combat bonus, but no amphib bonus)
Are you saying that the 1st amphibious HQ does NOT give a landing bonus? It should land with the assault troops then? I was
going to have it stay offshore in the landing hex. [&:]
Joe D.
RE: hq loading
Posted: Thu Feb 10, 2005 5:44 am
by Mr.Frag
No, he's saying it's an additional special bonus on top of the normal hq bonuses.
RE: hq loading
Posted: Thu Feb 10, 2005 8:36 am
by Stvitus2002
No, he's saying it's an additional special bonus on top of the normal hq bonuses
Hmmm...at the risk of sounding dumb..let me re-phrase my question.
Should i send the 1st AMPHIB. HQ ashore with the assault troops,or
leave it onboard an AP in the landing hex?[&:]
Only "force HQ's" give a landing bonus, right?
Joe D.
RE: hq loading
Posted: Thu Feb 10, 2005 3:08 pm
by ckk
Amphib Corps= Regular corps and give same bonuses. Amphib Forces stay on AGC and give Amphib bonus[;)]
RE: hq loading
Posted: Thu Feb 10, 2005 3:16 pm
by Mr.Frag
ORIGINAL: Warrant officer 0/0
No, he's saying it's an additional special bonus on top of the normal hq bonuses
Hmmm...at the risk of sounding dumb..let me re-phrase my question.
Should i send the 1st AMPHIB. HQ ashore with the assault troops,or
leave it onboard an AP in the landing hex?[&:]
Only "force HQ's" give a landing bonus, right?
Joe D.
Depends on what you are landing into ... HQ's are soft troops, they bleed fast. If you have lots of troops to share the hurt, go ahead. The extra support will help troops recover quicker (most units are always short on support).
RE: hq loading
Posted: Thu Feb 10, 2005 8:57 pm
by Stvitus2002
Depends on what you are landing into ... HQ's are soft troops, they bleed fast. If you have lots of troops to share the hurt, go ahead. The extra support will help troops recover quicker (most units are always short on support).
Recon shows light opposition. I guess i'll have the HQ land with
the first wave & see what happens. I'm sure the grunts will enjoy seeing the rear-area brass get their feet wet[:)]
Joe D.
RE: hq loading
Posted: Thu Feb 10, 2005 9:17 pm
by Mr.Frag
Make sure you have the photo op ready for them when they wade ashore [;)]
RE: hq loading
Posted: Thu Feb 10, 2005 10:17 pm
by BraveHome
Better to wait until they've had a chance to dry their clothes and comb their hair...