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Traffic jams
Posted: Mon Feb 14, 2005 5:19 am
by Grognard
Can somebody explain how the game models traffic congestion? Min/max densities of troops/vehicles? It seems to have got just got a little more important..... [;)] [:D]
Thanx
RE: Traffic jams
Posted: Mon Feb 14, 2005 11:23 pm
by Diablo
Pretty accurately in my opinion. I don't have the numbers but in my Arnhem main campaign I tried to send all reinforcements at once up the highway( very slow). When I was spotted I was mincemeat for the German artillery.
RE: Traffic jams
Posted: Thu Feb 24, 2005 7:39 am
by Grognard
Bump
Seriously, the Tourney scenario seems to be a road race to good or spoiling positions early on, and having a better handle on how road traffic works might make a bit of difference. Never thought I'd be wishing for MP's [:D].
Prosit
RE: Traffic jams
Posted: Thu Feb 24, 2005 10:23 pm
by Arjuna
Essentially if there are more than 400 personnel in the same 300 x 300m area then you will start to modify the speed downwards. The max modifier for this effect is 40% which you would not get until you had over 4000 personnel in the same are and that is unlikely to occur. It works on a sliding scale such that 800 personnel would reduce speed to 70%, 2000 pers = 50%.
For COTA we have modified these a little. the max effect is now only 50% reduction and units that are part of the Advance guard of a formation have this modifier effect reduced - ie their speed is less affected. Units in the Main guard also are less affected but not to the same extent. All other units have the full effect applied.
RE: Traffic jams
Posted: Sun Mar 06, 2005 3:53 am
by Rooster
ORIGINAL: Arjuna
Essentially if there are more than 400 personnel in the same 300 x 300m area then you will start to modify the speed downwards. The max modifier for this effect is 40% which you would not get until you had over 4000 personnel in the same are and that is unlikely to occur. It works on a sliding scale such that 800 personnel would reduce speed to 70%, 2000 pers = 50%.
I'm curious how this works with the way the game calcuates speed on a road. If a unit is in column formation on a 6-meter wide road, they could easily have 400 men within a 15000 meter stretch of the road, thus incurring the penalty. Or is this a strict 300 x 300 area?
RE: Traffic jams
Posted: Sun Mar 06, 2005 6:18 am
by Arjuna
It's a strict 300 x 300. So at the most your looking at would be around 432m on the diagonal. Few companies are bigger than 175 personnel. So in general you can have two companies in the same loc without any movement impediment.