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game errors
Posted: Wed Feb 16, 2005 5:45 am
by Poliorcetes
I've attached a current game I'm playing that is acting weird. The previous turn I couldn't give Artillary orders (I'm nato). I could click on the unit and choose barrage, but I couldn't choose what type of barrage to give.
Now I've noticed that the top 2 units (tank reinforcements) have had orders for 2 turns and still not moved (despite their arrival time being predicted as halfway through the past turn).
Poliorcetes
RE: game errors
Posted: Wed Feb 16, 2005 8:52 am
by oddware
I had the same problem of units not moving, for even longer than 2 turns...
And sometimes you cannot order your units to hold, though I'm not sure that this is a bug...
Need to say however that this game rocks ! [&o] I'm currently playing a pbem, and it is worth the try !
What's the ETA of 1.0.1 ?
RE: game errors
Posted: Wed Feb 16, 2005 9:58 am
by JudgeDredd
ORIGINAL: oddware
I had the same problem of units not moving, for even longer than 2 turns...
And sometimes you cannot order your units to hold, though I'm not sure that this is a bug...
Need to say however that this game rocks ! [&o] I'm currently playing a pbem, and it is worth the try !
What's the ETA of 1.0.1 ?
Very close.....currently testing it now. There are some nice new features and tweaks. I was playing last night and the AI(NATO) actually used chemical on me when they were in trouble. Global setting of SOP and Reporting Frequency by unit type is great and being able to select an HQ to set SOP and have that filter to subordinate units is working well. (and saving a lot of time!)
RE: game errors
Posted: Wed Feb 16, 2005 11:57 am
by AlvinS
Global setting of SOP and Reporting Frequency by unit type is great and being able to select an HQ to set SOP and have that filter to subordinate units is working well. (and saving a lot of time!)
Cool, I can't wait. Speaking of odd behavior, I was playing a scenario, and when I would click on the clock to start the turn, it would immediatly say the phase is over and the orders phase is about to begin. I would have to click on it twice before the turn would actually excecute. The time would not advance on the times where it did nothing.
RE: game errors
Posted: Wed Feb 16, 2005 12:22 pm
by JudgeDredd
ORIGINAL: AlvinS
Global setting of SOP and Reporting Frequency by unit type is great and being able to select an HQ to set SOP and have that filter to subordinate units is working well. (and saving a lot of time!)
Cool, I can't wait. Speaking of odd behavior, I was playing a scenario, and when I would click on the clock to start the turn, it would immediatly say the phase is over and the orders phase is about to begin. I would have to click on it twice before the turn would actually excecute. The time would not advance on the times where it did nothing.
I, nor any of the BETA testers, as far as I'm aware, have had this problem before...and I'm sure you can imagine how many games we've played.
I'll point Rob over here for a look.
RE: game errors
Posted: Wed Feb 16, 2005 5:37 pm
by Mike_w
ORIGINAL: AlvinS
Global setting of SOP and Reporting Frequency by unit type is great and being able to select an HQ to set SOP and have that filter to subordinate units is working well. (and saving a lot of time!)
Cool, I can't wait. Speaking of odd behavior, I was playing a scenario, and when I would click on the clock to start the turn, it would immediatly say the phase is over and the orders phase is about to begin. I would have to click on it twice before the turn would actually excecute. The time would not advance on the times where it did nothing.
I, and others have had the same problem. I posted it in the "support" forum under the heading "missing resolution" I believe... and Rob is looking into it.
RE: game errors
Posted: Fri Feb 18, 2005 12:19 am
by Poliorcetes
Well 3 turns later and I while I got my tanks moving, 1 of them has decided to quit accepting move orders again. Its been 2 turns and it still hasn't moved 1 square. Somethings really buggy about this one.
RE: game errors
Posted: Sat Feb 19, 2005 4:50 pm
by tinjaw
I remembered reading this post and today I saw the same behavior, so I figured I would up the tally of this bug spotting with a "me too" post.
I loaded the second tutorial. (I am playing it over and over again with different options to see how they effect play) I set up my units and clicked the clock to go to turn one. It did. I clicked again to resolve turn one as I had no initial orders. After this things get a bit fuzzy. (I will keep notes next time if this happens again). I expected the turn to run, and some dialog box came up indicating things were working and the turn proceeding, except nothing happened, game time didn't advance and I had to click the clock again. I think another dialog box came up and then I had to click the clock again at which point a dialog box told me resolution was about to proceed.
Sorry I didn't keep notes, but I wasn't expecting it and therefore wasn't paying all that much attention.
[update 1] I just ran a turn. It is only 0900 and although I havent' yet used my A-10s for an airstrike, the button is grayed out and therefore I can plan an airstrike. The artillery barrage button is available.
RE: game errors
Posted: Sat Feb 19, 2005 6:00 pm
by JudgeDredd
ORIGINAL: tinjaw
[update 1] I just ran a turn. It is only 0900 and although I havent' yet used my A-10s for an airstrike, the button is grayed out and therefore I can plan an airstrike. The artillery barrage button is available.
As far as I can remember, Air assets are available on and off...not at any specific time....so one minute they're there, the next, they're not...just like real life...air assets are valuable and there would not be enough...they'd be flitting between sectors deploying ordinance.
RE: game errors
Posted: Sun Feb 20, 2005 6:09 pm
by Poliorcetes
Ok, same tank unit is refusing to move. Every turn the move destination time advances an hour and the unit does nothing. This is driving me crazy as he is still back in the reinforcement area.
Poliorcetes
RE: game errors
Posted: Sun Feb 20, 2005 8:41 pm
by JudgeDredd
ORIGINAL: Poliorcetes
Ok, same tank unit is refusing to move. Every turn the move destination time advances an hour and the unit does nothing. This is driving me crazy as he is still back in the reinforcement area.
Poliorcetes
This had been discovered in testing. I know because I reported it myself. It wasn't missed as I remember Rob saying he nailed it (I'm sure)...but perhaps he missed an instance.
I'll let him know.