Spinning Weapons
Posted: Thu Feb 17, 2005 3:50 am
Milo, et al,
Is there any way around this problem?
WeaponDesign: no catalog entry for design 'tempweapon', checking mods...
WARNING: parameter 'spin' ignored in 'tempweapon.def'
WARNING: parameter 'spin' ignored in 'tempweapon.def'
WeaponDesign: found mod weapon 'tempweapon'
I am trying to recreate an effect similar to today's fighter cannons that spin their barrels. I recreated the same things I need for rotating ship parts, but the programming doesn't seem to like it when it comes to weapons. Is there a work-around?
V/R
Is there any way around this problem?
WeaponDesign: no catalog entry for design 'tempweapon', checking mods...
WARNING: parameter 'spin' ignored in 'tempweapon.def'
WARNING: parameter 'spin' ignored in 'tempweapon.def'
WeaponDesign: found mod weapon 'tempweapon'
I am trying to recreate an effect similar to today's fighter cannons that spin their barrels. I recreated the same things I need for rotating ship parts, but the programming doesn't seem to like it when it comes to weapons. Is there a work-around?
V/R