Booking a game
Posted: Fri Feb 18, 2005 2:28 pm
Ok, since it's so difficult to find Japanese players AND since I have some time, I thought to start now to look for a Jap opponent for a future game [:)]
The idea is to wait 1.5
Requirements, to which we both have to commit (I'm being picky, I know):
- average (in a week) of 2 turns per day, if not unavailable (i.e. away for business)
- being kind enough to inform the opponent when unavailable for longer than 24H (I get impatient [;)]), which unfortunately will sometimes happen to me
- Long term commitment
- Allies cannot surrender before Jan '43, they can only ask for surrender. The IJN will honestly decides whether it's actually game over or not and I will happily comply with the decision
- IJN can surrender anytime
- no automatic victory conditions, we'll both try to beat history and enjoy the game meanwhile. We don't play for points.
- mutual trust and replay option: if anyone makes one wrong click that causes a disaster (i.e. unloading in wrong hex during assault, forgetting retirement/do not retirement for a CVTF, ...) one can ask for a reply. We will trust each other on being honest. The final decision will rest on the 'asked' player. No hard feelings.
- House rules to be discussed, I'm not so fond of them but available nevertheless
- sub docs on
- historical first turn off
- surprise on
- vary set up: either
- 1 turn cycle
- reinforcement fixed or +/- 15
- campaign: 7th december
- mod: to be evaluated once 1.5 is out
I guess nobody will be available ... but I had to try [:)]
The idea is to wait 1.5
Requirements, to which we both have to commit (I'm being picky, I know):
- average (in a week) of 2 turns per day, if not unavailable (i.e. away for business)
- being kind enough to inform the opponent when unavailable for longer than 24H (I get impatient [;)]), which unfortunately will sometimes happen to me
- Long term commitment
- Allies cannot surrender before Jan '43, they can only ask for surrender. The IJN will honestly decides whether it's actually game over or not and I will happily comply with the decision
- IJN can surrender anytime
- no automatic victory conditions, we'll both try to beat history and enjoy the game meanwhile. We don't play for points.
- mutual trust and replay option: if anyone makes one wrong click that causes a disaster (i.e. unloading in wrong hex during assault, forgetting retirement/do not retirement for a CVTF, ...) one can ask for a reply. We will trust each other on being honest. The final decision will rest on the 'asked' player. No hard feelings.
- House rules to be discussed, I'm not so fond of them but available nevertheless
- sub docs on
- historical first turn off
- surprise on
- vary set up: either
- 1 turn cycle
- reinforcement fixed or +/- 15
- campaign: 7th december
- mod: to be evaluated once 1.5 is out
I guess nobody will be available ... but I had to try [:)]