Well I like it
Posted: Mon Feb 21, 2005 1:22 am
Everyone has their .02, so here's mine.
I dig this game [:)]
The lack of pure infantry counters doesn't bother me....I understand the rationale. If the developers choose to include this feature in a later version, fine. But it is not a deal breaker for me.
The SOP feature is well implemented. If I want a unit to provide forward observation, not firing on enemy assets unless their within spitting distance -- I have that. If I want recon troops to shy away from defenders they come across in an attempt to find an alternate route -- I have that. If I have nice long range gunnery platforms and I want them to stick around and fire away -- I have that. Do or Die or flexible battle lines. It's there.
The game doesn't "plod." The interface is easy to understand. The graphics easy to take in, and the audio solid. I've played a few scenarios now and there's been tension a plently for someone like me. No "tedium" here.
I LOVE Tacops, but this game to me is even more immersive, especially when I have enemy artillery landing around my HQ because my radio traffic levels were too high. And like Tacops, I feel there's a lot of substance hidden behind a game that seems awfully simple at first. The more I dig, the more I find that makes me smile.
There are few FUN modern titles out there. If you want tedium, I can point ya to some other titles. I got 'em, turned around and had to pass them on to someone hungry for hardcore sims that somewhere stopped being games.
What's more, the developer is here taking your input. I'm not trying to start anything. I just don't want to see a game that's just hit the shelves lose its support base because the people who do like it aren't pointing out what works and looking for ways to take it further (like my "tentative suggestion" command post).
Apparently there are some folks who aren't taken in by FPG. That's fine. But I hope I'm no in the minority when I say I see a lot to appreciate here (BTW --I have seen a good number of folks vouch online for FPG), and it'd make my day to see more titles and products released using this same approach. Just my thoughts. Just because I used to be a reporter and I know you ALWAYS hear the negative. And hardly ever get to read the positive.
I dig this game [:)]
The lack of pure infantry counters doesn't bother me....I understand the rationale. If the developers choose to include this feature in a later version, fine. But it is not a deal breaker for me.
The SOP feature is well implemented. If I want a unit to provide forward observation, not firing on enemy assets unless their within spitting distance -- I have that. If I want recon troops to shy away from defenders they come across in an attempt to find an alternate route -- I have that. If I have nice long range gunnery platforms and I want them to stick around and fire away -- I have that. Do or Die or flexible battle lines. It's there.
The game doesn't "plod." The interface is easy to understand. The graphics easy to take in, and the audio solid. I've played a few scenarios now and there's been tension a plently for someone like me. No "tedium" here.
I LOVE Tacops, but this game to me is even more immersive, especially when I have enemy artillery landing around my HQ because my radio traffic levels were too high. And like Tacops, I feel there's a lot of substance hidden behind a game that seems awfully simple at first. The more I dig, the more I find that makes me smile.
There are few FUN modern titles out there. If you want tedium, I can point ya to some other titles. I got 'em, turned around and had to pass them on to someone hungry for hardcore sims that somewhere stopped being games.
What's more, the developer is here taking your input. I'm not trying to start anything. I just don't want to see a game that's just hit the shelves lose its support base because the people who do like it aren't pointing out what works and looking for ways to take it further (like my "tentative suggestion" command post).
Apparently there are some folks who aren't taken in by FPG. That's fine. But I hope I'm no in the minority when I say I see a lot to appreciate here (BTW --I have seen a good number of folks vouch online for FPG), and it'd make my day to see more titles and products released using this same approach. Just my thoughts. Just because I used to be a reporter and I know you ALWAYS hear the negative. And hardly ever get to read the positive.