Hearken back to the boardgames of old, the ones from Avalon Hill we know and love! The shot below from Battles in Normandy (BiN) will be instantly recognizable to anyone who has ever played an old hex based wargame.
In this opening turn of the Breakout scenario, the US forces at the top are trying to overwhelm the Axis defenders at the bottom. In the OLD days we would have to go through ALL the stacks, lifting the counters, adding the factors up in our heads to see how our attack shaped up. THEN we'd have to lift all the DEFENDER stacks to see how many defense factors they have and then mentally do the math to figure out the combat odds...
In BiN you just ask the Combat Advisor (CA) what's available and he shows you this:
GREEN odds mean an overrun is possible and that's an excellent thing to have! An overrun is not entirely odds based as you can see a yellow 10-1 SE of three green 10-1s--this means either that you can't get enough basic odds for the overrun or the enemy defense has prevented the possibility of an overrun.
(NOTE! You can get the odds on any SINGLE one of these combats--moving units to take one attack may preclude you getting the odds for another attack. You have to refresh the CA to see if you've made things better or worse after your first attack. Worse because you may have moved a unit out of position, better when you open up a flanking attack on a unit that wasn't available before!)
Click on an enemy stack and the CA will highlight the units needed to make the attack:
and when you click on an individual unit, it will actually show you where it needs to move to gain the stated attack odds:
Now the CA is NOT perfect and a sharp human player will frequently be able to do more than the CA suggests or do it with a better use of material by factor counting. The patch to BiN added some hotkeys, one of which IS stack attack value:
which shows the total AF of that stack. The dots represent 'shock' factors usually associated with armor and you want to get more shock in an attack than the defender has anti-tank. So we see we have 3 shock units around and want to make sure one of them gets in the attack. (Which we are doing since it's a high-value AF unit.)
In case you're wondering, the yellow bar means that there is an ELITE unit in the stack; you want to add an Elite unit to your combats to gain a combat shift.
Another hotkey added shows your stack defense value:
where here the dots represent the maximum anti-tank value (derived from best unit plus native terrain value) in the hex, the light blue bar means no unit in the stack in entrenched and the dark blue bar means that someone in the hex is entrenched. Entrenching usually ups the defense factors which is why the DFs here are higher than the AFs.
Entrenching and having enough combat steps OR the right terrain means you can't be overrun:
where the grey dots are hexes which CANNOT be overrun, the green ones CAN potentially be overrun and the amber dots with a V in it have NO combat unit--just support units or arty and so are Very Vulnerable to being attacked and killed on a special CRT.
Since these new keys were added with the first patch I can play a LOT faster then before: Light up the CA and note where I want my attacks to target, find my good attacking Armor and lift the defending stacks I want to attack to determine their AT total, move in and make my attacks and after all attacks on the front are done, check the defense totals and vulnerability and move units to spread the defense around!
Now if it seems like this is an ad for BiN... [:D] I'm just answering the question!
Disclaimer: I AM an SSG beta-tester, but my only real incentive is to get people to buy BiN and visit Run5
http://www.ssg.com.au and sign-up to play in the tournies we hold! We're in an Ardennes tourny now, but a new one on one of the Normandy scenarios is due to start soon...