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Minefields, the AI and the patch

Posted: Wed Feb 23, 2005 1:16 pm
by David Fisher
hi,

Something that put me off buying this game was a comment by an FPG player in comp.sys.ibm.pc.games.war-historical, to the effect that the AI would happily advance through its own minefields... I was wondering if anyone else had noticed this and if the current patch had put it right?

cheers

David Fisher

RE: Minefields, the AI and the patch

Posted: Wed Feb 23, 2005 3:50 pm
by JudgeDredd
ORIGINAL: David Fisher

hi,

Something that put me off buying this game was a comment by an FPG player in comp.sys.ibm.pc.games.war-historical, to the effect that the AI would happily advance through its own minefields... I was wondering if anyone else had noticed this and if the current patch had put it right?

cheers

David Fisher

I think "happily" is a bit misleading. Yes they would go through their own minefields...but the squares are 500mx500m...and they would be reduced in speed.

Anyway, it has been looked at and tweaked so that, if it's possible for the AI to go round without compromising it's position, then it will

RE: Minefields, the AI and the patch

Posted: Wed Feb 23, 2005 4:01 pm
by Erik Rutins
Yes, 1.01 addressed that tendency.

Regards,

- Erik