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WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:42 pm
by wild_Willie2
In my 1.5 started game, I suddenly have FOUR versions of the beauford V-X in my game, and I KNOW that there was NO version with 4 20mm cannons................

RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:42 pm
by wild_Willie2
2

RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:42 pm
by wild_Willie2
3

RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:43 pm
by wild_Willie2
4

RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:44 pm
by wild_Willie2
I think that the ENTIRE database of this game goes BONKERS after a couple of hunderd turns...............
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:47 pm
by wild_Willie2
oh, forgot. 1.4 started game stock scen 15..........
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:47 pm
by Oliver Heindorf
boing
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:49 pm
by Skyros
Where did you get 1.5?
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:57 pm
by PeteG662
You may want to send a copy of these to Mr Frag. Looks like corruption in the DB.
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 6:57 pm
by The Gnome
Have the same problem.... seems like the pointers in the linked lists are getting fubar'd. The other night I had a problem:
5 TF's moving together, 2 were Transport TF's, one listed as unload, the other do not unload. At turn execution the computer kept reversing the two. Finally solved it by splitting them into different hexes.
I think it's the same base cause as the leader problem. Bunch of leaders in a linked list... pointer goes haywire... bingo, lost leader.
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 7:10 pm
by Arkady
you probably installed some unofficial mod, screwed scenario database by yourself or just photoshoped those pictures [:D]
there is only one version of B V-IX in the game [;)]
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Wed Mar 09, 2005 7:27 pm
by The Gnome
I have 2 versions of that plane, 1 with bombs, 1 with torps. I never used a mod in this game.
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Thu Mar 10, 2005 1:23 am
by pry
Known issue...
The old aircraft type details are not getting flushed and updated after group upgrades and retain original info...
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Thu Mar 10, 2005 3:37 am
by ZOOMIE1980
ORIGINAL: The Gnome
Have the same problem.... seems like the pointers in the linked lists are getting fubar'd. The other night I had a problem:
5 TF's moving together, 2 were Transport TF's, one listed as unload, the other do not unload. At turn execution the computer kept reversing the two. Finally solved it by splitting them into different hexes.
I think it's the same base cause as the leader problem. Bunch of leaders in a linked list... pointer goes haywire... bingo, lost leader.
People still program with pointers???
Ooops, I forgot, this is really a DOS game on steriods....
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Sun Mar 13, 2005 8:57 pm
by bradfordkay
Pry, I was wondering about this. Since I do not recall (someone correct me here if I'm wrong) a specific Beaufort V-IX model, could this be the game combining all Beaufort Vs, VIs, VIIs, VIIIs, and IXs (or at least those of those models in use in the game) in one replacement type but have the specific squadron data hold the date for the specific type of Beaufort that squadron was using? Just a thought...
RE: WHY have I got 4 versions of beauford v-X in my game ??
Posted: Sun Mar 13, 2005 9:32 pm
by crsutton
That first one has the arament that should be shown in a Beaufighter-4 20mms and six 303s. A problem there.