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You wanted AAR, here's AAR...

Posted: Sun Mar 13, 2005 10:14 pm
by rhodopsine
Ok... Let's try to please you guys a little and here's some AAR... Remember, though that the AI is still very simple (As in lots of A and barely any I [:D]). Sorry if some images are a little fuzzy as I had to resize them to fit the download limit.

January 1805, Diplomacy

Posted: Sun Mar 13, 2005 10:26 pm
by rhodopsine
The celebrations of the Emperor's coronation were a little disturbed by the news that the Austrians were building forces in Italy and near Linz. Desptie our best efforts, it seems that we would not be able to have peace for very long.

The Emperor ordered the army to deploy in order to face that threat.

Marshal Davout's 2 corps were dispatched to the plains of Lombardy and were ordered to observe any moves made by the army of Archduke Charles.

The emperor then personnally took command of the Grande Armee and decided to take quarters in the Swiss Alps.

Image

RE: January 1805, Diplomacy

Posted: Sun Mar 13, 2005 10:33 pm
by rhodopsine
While the Army was setting up it's quarters east of Zurich, a spanish emissary showed up at the camp and brought news to the Emperor that his King wished an open alliance with us. Knowing that quite a bit of trouble was to be expected in the east, the Emperor eagerly accepted this proposal.

Image

RE: January 1805, Diplomacy

Posted: Sun Mar 13, 2005 10:36 pm
by NeverMan
Does putting it up on this forum cause a lot of distortion? It is a very hard map to read and tell what's going on, I hope it is not this way if you are just playing the game. The map seems really "busy", this could just be me.

Thanks for the AARs.

RE: January 1805, Diplomacy

Posted: Sun Mar 13, 2005 10:40 pm
by rhodopsine
No... It's really because I had to resize the images so that the file size would not exceed 200K.

RE: January 1805, Diplomacy

Posted: Sun Mar 13, 2005 10:49 pm
by rhodopsine
The intention of the Austrians became clear as we recieved a call for help by the Bavarian King. His lands were under attack of the Austrians!

Image

RE: January 1805, Diplomacy

Posted: Sun Mar 13, 2005 10:57 pm
by ASHBERY76
Will the release A.I be very simple? Matrix getting my £30 is the stake.

RE: January 1805, Diplomacy

Posted: Mon Mar 14, 2005 12:05 am
by Marshall Ellis
Hey all:

Right now we're teaching the AI HOW to play. When that is complete THEN we'll fine tune the AI to be smarter! This will be an on-going process but our AI scripting allows us to change this WITHOUT changing the program's EXE. This will be a difficult task since much of EiA's success relied on the simple aspects of human nature and it's unpredictable actions!

Once the AI properly plays by the rules THEN it should find ways to win the game (With a little help from the development team)!

Thank you

RE: January 1805, Diplomacy

Posted: Mon Mar 14, 2005 12:55 am
by NeverMan
If it is just a script and can easily be put in a patch, then there is no reason to hold up the release of the game just for a more advanced A.I., right?

RE: January 1805, Diplomacy

Posted: Mon Mar 14, 2005 1:50 am
by Regeurk
Quick question as a follow-up about board appearance: I am having difficulty seeing which cities are fortresses (how many fleches), or how many "spires" they have (i.e. what their size is, garrison capacity, and siege forage values are, etc.). Is this (i.e., my inability to distinguish this) also an issue of the re-sizing, or is it something like this: when you place the mouse cursor over the city, its characteristics appear somewhere on screen?

Thanks for the clarification.[:)]

RE: January 1805, Diplomacy

Posted: Mon Mar 14, 2005 2:03 am
by rhodopsine
Right now, how many spires ant the fortress level of each city is dificult to figure out by looking at the map. But Marshall told us that the map and graphics are currently being revised, so the map you see is not final!

The following of the AAR will follow up later as it is quite a bit of image capture and editing to perform!!!

Martin Paradis

RE: January 1805, Diplomacy

Posted: Mon Mar 14, 2005 4:40 am
by ktotwf
Get this Mofo released. I want to have it by the time I go to college!!!!!!!!! But, it looks sweet...definitely buying it when it comes out.

RE: January 1805, Diplomacy

Posted: Mon Mar 14, 2005 2:04 pm
by rhodopsine
Guys,

I've started a PBEM game with another betatester and it seems to get going good so I'll post AAR for that game instead. It will mostly focus on French versus an Austro-Prussian coalition...

RE: January 1805, Diplomacy

Posted: Mon Mar 14, 2005 10:59 pm
by Marshall Ellis
Neverman:

We won't hold it up for that BUT there are other "small issues" that we MUST overcome!

Thank you

RE: January 1805, Diplomacy

Posted: Tue Mar 15, 2005 12:39 am
by NeverMan
ORIGINAL: Marshall Ellis

Neverman:

We won't hold it up for that BUT there are other "small issues" that we MUST overcome!

Thank you

It's like when everyone asks for updates and stuff, I am pretty sure THIS kind of stuff is EXACTLY what they are looking for, WONDERFUL NEWS, as I don't think much of us care about the A.I., cuz no matter how hard you try avid EiA fans will be able to crush it.

I REALLY appreciate the tidbit of news. Thank you. [:D] Great news.

EDIT: It will be nice to start getting some revenue off of this game for you all, although I do hope that once this game is released (if and when the A.I. and other options are not implemented) that you guys will not abandon it. If you do, I hope that you make it easy to mod the hell out of this game, so players can take it up (A.I. and other things).

RE: January 1805, Diplomacy

Posted: Tue Mar 15, 2005 1:16 pm
by sterckxe
ORIGINAL: Marshall Ellis
Right now we're teaching the AI HOW to play. When that is complete THEN we'll fine tune the AI to be smarter! This will be an on-going process but our AI scripting allows us to change this WITHOUT changing the program's EXE.

If I read this correctly, this means that you're going for a scripted AI, not just parameters in ascii files gamers can fiddle with, but the whole AI logic ?

Does this also mean that the AI can be extended/enhanced by the user community ? Or just event-scripting ?

Greetz,

Eddy Sterckx

January setup, part1

Posted: Tue Mar 15, 2005 1:32 pm
by rhodopsine
here is the initial setup from my PBEM game...

The bulk of the French army in the Swiss Alps facing the austrian army Which is quite spread out around Vienna.

Image

RE: January setup, part2

Posted: Tue Mar 15, 2005 1:38 pm
by rhodopsine
And the rest facing the northern german minors, with the prussian Army mostly around Kustrin but with a few corps in Saxony and Ansbach.

Image

RE: January setup, part2

Posted: Tue Mar 15, 2005 10:28 pm
by ktotwf
I want a battle screen!!!!!

RE: January setup, part2

Posted: Wed Mar 16, 2005 7:11 am
by John Umber
Is that Turkey conq?

How did that happen?