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Some questions

Posted: Thu Mar 24, 2005 4:28 pm
by Iñaki Harrizabalagatar
Hi
Reading the overview some questions came to my mind
1) Do units gain experience after combat?
2) How does the supply chain of depots work? A depot per province is enough? could you disrupt an enemy supply line?
3) How does foraging effect the troops?
4) Is there a supply limit, so that for instance keeping your whole army in a province is somehow discouraged?
5) The tactic battles pictures look a bit crude, do you have a zoom level in which you see figures, or it is just counters?
6) Can sieges be solved at tactic level?

RE: Some questions

Posted: Fri Mar 25, 2005 4:25 am
by ericbabe
ORIGINAL: Iñaki Harrizabalagatar

Hi
Reading the overview some questions came to my mind
1) Do units gain experience after combat?
2) How does the supply chain of depots work? A depot per province is enough? could you disrupt an enemy supply line?
3) How does foraging effect the troops?
4) Is there a supply limit, so that for instance keeping your whole army in a province is somehow discouraged?
5) The tactic battles pictures look a bit crude, do you have a zoom level in which you see figures, or it is just counters?
6) Can sieges be solved at tactic level?

Great questions, thanks.

Units can gain experience after combat. There is a chance for a morale increase.

Depots must start in friendly cities. Chains of depots must be continuous from depots in friendly cities. Chains may extend over water. If an enemy unit is alone (that is, present with no ungarrisoned enemies) in a province with a depot, then the depot is destroyed. Also, severe weather effects can destroy a depot. Depots require no cost to build but have a high upkeep cost. A depot can supply units in its own province and in all adjacent provinces. Units receiving supply require an additional "supply cost" in addition to their basic upkeep cost. Players can order corps/armies to ignore supply depots and to forage in an attempt to manage costs.

Units that are in-supply receive a standard amount of supply caissons when fighting detailed tactical battles. Units out-of-supply receive a very minimal number of caissons. (In quick combat this translates into a vanilla combat penalty for being out-of-supply.)

Each province has a base forage level measured in number of men (say, 60,000.) The actual amount of forage that a province can supply in a given turn is this base amount +-25%. Weather can affect the forage levels, as does winter (above a certain latitude). If units are foraging with a number of men in excess of the forage available, then a percentage of the men who could not eat are lost as attrition. The base loss is 8%, but this increases in enemy territory and in winter/bad weather. There is an "Improved Foraging" upgrade that halves the attrition lost to foraging.

Upkeep costs are increased for massive stacks of units in a province.

Tactical battle snapshots use our development graphics. We are in the middle of adding 3D models. I'll try to get new snapshots up after these are implemented.

Sieges can't be resolved in detail. This is something we considered adding. We do have fortress walls in our tile system, and fortresses do appear in some tactical battles. But resolving sieges with detailed combat didn't make the final cut of features.

RE: Some questions

Posted: Fri Mar 25, 2005 8:32 am
by steveh11Matrix
ORIGINAL: ericbabe


Tactical battle snapshots use our development graphics. We are in the middle of adding 3D models. I'll try to get new snapshots up after these are implemented.
I don't suppose you'd consider having a sprite/counter switch, enabling us to switch the 3d soldiers off and recover those rather nice looking development counters? I thought they looked rather good - showing units in line, etc.

Besides, I can't take the 'toy soldiers' look seriously, unless they're real metal figures that I or my opponent have painted!

FWIW my belief since the day I first bought an SPI game has been that counters convey more information more quickly than other methods.

Edit: In fact, if the game is stable and there are no further features to add, I'll take what you have ooff the shelf with no more artwork. [:)]

Steve.

RE: Some questions

Posted: Sat Mar 26, 2005 1:37 am
by ericbabe
ORIGINAL: steveh11Matrix
I don't suppose you'd consider having a sprite/counter switch, enabling us to switch the 3d soldiers off and recover those rather nice looking development counters? I thought they looked rather good - showing units in line, etc.

Hi Steve,

There will be a toggle to switch between the counters and the 3d soldiers. We're also working on an information overlay to be toggled on and off independently of the counter/soldier view.

Thanks for the interest,
Eric



RE: Some questions

Posted: Tue Mar 29, 2005 9:46 am
by steveh11Matrix
ORIGINAL: ericbabe
ORIGINAL: steveh11Matrix
I don't suppose you'd consider having a sprite/counter switch, enabling us to switch the 3d soldiers off and recover those rather nice looking development counters? I thought they looked rather good - showing units in line, etc.

Hi Steve,

There will be a toggle to switch between the counters and the 3d soldiers. We're also working on an information overlay to be toggled on and off independently of the counter/soldier view.

Thanks for the interest,
Eric


Great! Thanks, Eric.

Steve.