World At War FAQ and First Update Info
Posted: Mon Mar 28, 2005 7:52 pm
Hello all,
We have a first post-release update for GGWaW getting very close to completion. With that in mind, we wanted to let you know of a few problems we found in the release version, how to play/work around them and what to expect in the first update (which will fix those issues). It's inevitable that some bugs will be overlooked before release, but we have been continuing testing since we went gold with this in mind. We'll let you know as soon as we have a release date on the update, it's still in testing but looking pretty good for a release within the next two weeks.
Please check this list if you are seeing something you believe may be a bug, to see if we have already addressed it.
Significant Issues / Work Arounds
1) Game crashes if combat animations are on and the combat involves a very large number of units (64+). Players can avoid this by turning animations off once they are starting to get large combats.
2) Combat in frozen zones is not getting the correct modifiers (surprise rule). This hurts Japan as the Pearl Harbor attack is a bad attack to do without the surprise rule working.
First Update Fix List
1) Bug Fix - When Germans invade Russia in winter, the first winter rules are in affect on the turn of invasion. They will no longer take affect until the following winter turn.
2) Bug Fix - Soviet Units in Vladivostock are being destroyed as being unable to retreat after a battle even though they have a retreat route. These units will now retreat properly.
3) Bug Fix – Combat modifiers for attacks on frozen zones are not taking effect. Now the surprise rule modifiers will function properly and no die roll modifiers are allowed in combat in frozen zones.
4) Bug Fix – Units on factories that are scrapped upon capture were providing extra resources to the capturing player. Now, when units are scrapped when the factory they are on is captured, no resources will be generated for either player.
5) Bug Fix – Several instances of crashes while using the VCR were reported. Change were made to better prevent these crashes from occurring.
6) Bug fix – In some cases Carrier Air units on a Carrier Fleet in a battle were being destroyed as unable to retreat even though the Carrier Fleet successfully retreated. Now, the Carrier Air unit will retreat with the Carrier Fleet.
7) Bug fix – Sometimes the last line of the message listing what has been produced at the end of the production phase is truncated. This display bug has been fixed.
8) Bug fix – There have been several reports of AI ground units remaining in sea regions without transports at the end of their turn. Changes were made to the AI to eliminate possible illegal moves that might explain these reports.
9) AI improvement – Improved the AI’s ability to team up on Germany late in games when Germany is reduced to just a few areas and Western Germany is controlled by an especially large German army.
10) AI improvement – Improved the Western Allied AI’s ability to resist a German invasion of England. The Allies should be more aggressive with their fleets in trying to disrupt a German invasion.
11) Bug fix – When Combat Animations are turned on, the game may crash during a battle involving 64 or more units (combined total of both sides’ units). This has been fixed so that it will work with up to 256 units (when more than 256 units are in a battle, some will be left out of the combat animation but the game should no longer crash).
12) AI improvement – Improved naval AI so that fleets will do a better job avoiding making poor odds attacks.
13) AI improvement – Improved naval AI so that the Russian fleet in the Black Sea will be more aggressive at attacking German transports in the Black Sea.
Regards,
- Erik
We have a first post-release update for GGWaW getting very close to completion. With that in mind, we wanted to let you know of a few problems we found in the release version, how to play/work around them and what to expect in the first update (which will fix those issues). It's inevitable that some bugs will be overlooked before release, but we have been continuing testing since we went gold with this in mind. We'll let you know as soon as we have a release date on the update, it's still in testing but looking pretty good for a release within the next two weeks.
Please check this list if you are seeing something you believe may be a bug, to see if we have already addressed it.
Significant Issues / Work Arounds
1) Game crashes if combat animations are on and the combat involves a very large number of units (64+). Players can avoid this by turning animations off once they are starting to get large combats.
2) Combat in frozen zones is not getting the correct modifiers (surprise rule). This hurts Japan as the Pearl Harbor attack is a bad attack to do without the surprise rule working.
First Update Fix List
1) Bug Fix - When Germans invade Russia in winter, the first winter rules are in affect on the turn of invasion. They will no longer take affect until the following winter turn.
2) Bug Fix - Soviet Units in Vladivostock are being destroyed as being unable to retreat after a battle even though they have a retreat route. These units will now retreat properly.
3) Bug Fix – Combat modifiers for attacks on frozen zones are not taking effect. Now the surprise rule modifiers will function properly and no die roll modifiers are allowed in combat in frozen zones.
4) Bug Fix – Units on factories that are scrapped upon capture were providing extra resources to the capturing player. Now, when units are scrapped when the factory they are on is captured, no resources will be generated for either player.
5) Bug Fix – Several instances of crashes while using the VCR were reported. Change were made to better prevent these crashes from occurring.
6) Bug fix – In some cases Carrier Air units on a Carrier Fleet in a battle were being destroyed as unable to retreat even though the Carrier Fleet successfully retreated. Now, the Carrier Air unit will retreat with the Carrier Fleet.
7) Bug fix – Sometimes the last line of the message listing what has been produced at the end of the production phase is truncated. This display bug has been fixed.
8) Bug fix – There have been several reports of AI ground units remaining in sea regions without transports at the end of their turn. Changes were made to the AI to eliminate possible illegal moves that might explain these reports.
9) AI improvement – Improved the AI’s ability to team up on Germany late in games when Germany is reduced to just a few areas and Western Germany is controlled by an especially large German army.
10) AI improvement – Improved the Western Allied AI’s ability to resist a German invasion of England. The Allies should be more aggressive with their fleets in trying to disrupt a German invasion.
11) Bug fix – When Combat Animations are turned on, the game may crash during a battle involving 64 or more units (combined total of both sides’ units). This has been fixed so that it will work with up to 256 units (when more than 256 units are in a battle, some will be left out of the combat animation but the game should no longer crash).
12) AI improvement – Improved naval AI so that fleets will do a better job avoiding making poor odds attacks.
13) AI improvement – Improved naval AI so that the Russian fleet in the Black Sea will be more aggressive at attacking German transports in the Black Sea.
Regards,
- Erik