Page 1 of 1
Plan Orange AI
Posted: Wed Mar 30, 2005 10:38 pm
by pad152
Tankerace did you or Mike Wood create a new AI or AI script for Plan Orange? If so was this done using the Witp editor?
RE: Plan Orange AI
Posted: Wed Mar 30, 2005 11:24 pm
by Tankerace
You can create new AI scripts via the editor, but these are really only good for short scenarios. All changes to WPO's AI was done via hardcoding.
That said, on what were to be PBEM only scenarios, I am thinking about creating AI scripts for these, so they can be used as single player quick combat/tutorial scenarios.
RE: Plan Orange AI
Posted: Thu Mar 31, 2005 2:14 am
by pad152
The AI is hard coded, that's what I though![8|]
This are more of Witp questions but, thought you might know.
Do you know if you can add AI modules (created with the editor) that can be used in conjuction with the hard coded AI?
Example; Adding a new HQ and forces land/air units that are not used by the hard coded AI to invade/support a new target area and then create a module for them!
Thanks
RE: Plan Orange AI
Posted: Thu Mar 31, 2005 2:44 am
by Tankerace
I know you can do that to an extent, in that with the editor you can tell the AI to use XXX forces to attack YYY base with ZZZ Carrier support, but I do not know what happens once that base is taken. My guess is that is only for short scenarios, i.e. you want the AI to take Midway, or you want it to reinforce Midway. Whether or not the AI moves on after that I cannot say for certain.