senario editor?
Posted: Fri Apr 01, 2005 3:42 am
Is there a senario editor around?
I'm looking at unitdata40.txt. How in the world is anyone who wasnt part of the origional build team suposed to know what any of it means?
ORIGINAL: Traveler
The pipline files make are a little easyer. I was able to give the Germany a carrier and a its air wing at the end of the first production phase. Is there a list of each regions coresponding number?
Well, Unitdata doesn't seem that cryptic. Here's the first entry,ORIGINAL: Traveler
I'm looking at unitdata40.txt. How in the world is anyone who wasnt part of the origional build team suposed to know what any of it means?
The pipline files make are a little easyer. I was able to give the Germany a carrier and a its air wing at the end of the first production phase. Is there a list of each regions coresponding number?
ORIGINAL: Traveler
I'm looking at unitdata40.txt. How in the world is anyone who wasnt part of the origional build team suposed to know what any of it means?
The pipline files make are a little easyer. I was able to give the Germany a carrier and a its air wing at the end of the first production phase. Is there a list of each regions coresponding number?
ORIGINAL: Pocus
IMO CARRIER AIR is an alias for a unit "unique ID" tag. I seriously doubt that the UI and AI would follows you on that!
100 astral gems for you if the game allow that [;)]
A thing I would like, would be to switch seasonal turns to monthly turns, but again I'm unsure if it is moddable.
edited: some of my numerous typos.