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Steel Panthers World At War Bug Repository

Posted: Tue Jul 31, 2001 8:56 pm
by Kharan
Steel Panthers World At War Bug Repository

I wanted to put this on the net so I don't have to keep plastering it everywhere... If it's missing something, let me know. If Matrix or someone else wants to put a link to it, go right ahead.

Posted: Tue Jul 31, 2001 9:13 pm
by jackssn
Great one place to look that makes sense :eek:

Posted: Wed Aug 01, 2001 2:20 am
by MacCready
Do you have any idea how much time and effort it would take to fix everything you listed.

I know for a fact that some of the problems can't be fixed unless routines are completely rewritten.

I feel like matrix is getting to bogged down with this old freebie game and possibly there new superior products might suffer.
I don't want to see this happen so I am against any radical changes in SPWAW.

They have allready gone far above and beyond the call of duty on this one.

Posted: Wed Aug 01, 2001 2:58 am
by Kharan
D'oh.

No, I don't expect them to suddenly magically fix these, it's meant to be just a collection of ideas and comments from the forum and myself to represent the direction the game/sequel could take. And of course, to keep track and collect info on bugs.

Posted: Wed Aug 01, 2001 3:02 am
by MacCready
Ok I hear ya. Could you please explain what you mean by sequel?

Posted: Wed Aug 01, 2001 3:37 am
by Alby
Fine Job Kharan, keep up the good work!!
heres a bug you missed,
In current pbem game I have going, my opponents units, that were not visible to me during my turn, suddenly become visible when HIS planes fly over.
and im sure alot of us will still be playing SPWAW for a long time to come, for those who just want matrix to ignore it from now on ;)

[ July 31, 2001: Message edited by: Alby ]

Posted: Wed Aug 01, 2001 4:01 am
by MacCready
Alby:

Your a stubborn man.
you stand in the way of the future sir.

Posted: Wed Aug 01, 2001 4:14 am
by Dedas
Well spoken McReady... :D :D :D

Posted: Wed Aug 01, 2001 4:58 am
by Alby
geez, not stubborn, they are not gonna stop work on the new games while making minor tweaks to SPWAW. theres alot of peole besides the few who post here that are working behind the scenes.

may as well have the best game out there for now right?, coz its gonna be awhile before the new ones are around ;)

Posted: Wed Aug 01, 2001 5:08 am
by MacCready
Yes they have made themselves the definitive Steel Panthers game here.
Remember though that I'm a modern warfare person fighting in WW2 equipment.
How I long for a Eryx anti tank missle.

I was crushed by the demise of SPMW,still am for that matter,but I accept the fact that it wasn't possible.Now it seems that Combat Leader is taking alot longer than first anticipated.
It looks to me that it will be at least a year before we see that first modern module for Combat Leader.
:(

Posted: Wed Aug 01, 2001 6:08 am
by Alby
you know spcammo is doing an upgrade to sp2 modernwarfare
called spMBT or something like that

Posted: Wed Aug 01, 2001 6:23 am
by MacCready
Thanks for the thought.I really didnt care for SP2 when I tried it.I'll check it out though.
I do look forward to the new Sp3 Moderna game that Matrix is currently working on.
But Combat Leader and all its possiblilities is certainly at the top of my list.

Posted: Thu Aug 02, 2001 3:01 am
by Alby
what sp3 moderna? I thought that was out a long time ago, by Ilja? :confused:

Posted: Thu Aug 02, 2001 3:05 am
by MacCready
Look at the list of discussion boards,you will see one for the new SP3 Mod they are working on,in effect they are further expanding Moderna that you know into something even better.
Ilja is heavily involved in the project.
:)

[ August 01, 2001: Message edited by: MacCready ]

Posted: Thu Aug 02, 2001 5:43 am
by Khan7
*skips reading large portion of Kharan's page and most of the petty squabbling in this thread*

Some guidelines on discussing change--

Making a website in which you get to post all of the things you think are wrong with the game does no good. The way I feel it should be done is people need to bring these topics up HERE, one at a time, and let people hack away and fight over them. Making a little website in which your particular opinion rules may make sure that you get heard, but it will not fascilitate the developement of good ideas, neither will it make your ideas very likely to get accepted or acted on.

And many who have posted here are right-- there are some bugs or "fixes" that are simply not important enough for Matrix to divert their time towards. They do a very good job, and remember, this is a FREE game. I'm not against discussing these things and perhaps even getting a few of them fixed, but one at a time, and HERE IN THE FORUM, where all can jump in and comment.

Posted: Thu Aug 02, 2001 3:07 pm
by Kharan
"The way I feel it should be done is people need to bring these topics up HERE, one at a time, and let people hack away and fight over them."
That's what has happened. I'm making sure they aren't forgotten :).

Posted: Fri Aug 03, 2001 3:06 am
by MacCready
Khan7:

You would have had to read it to summize it was petty squabbling...

Posted: Fri Aug 03, 2001 3:40 am
by Kharan
I'm sure Matrix is perfectly capable of allocating it's resources without us doing the thinking for them.

And since it'll be a few years before CL/CA can do all the tricks SPWAW can (since they have to start from scratch), the best situation would be continuing small-time development of SPWAW to keep people aboard while the new games are cooking, time and resources allowing.

Posted: Fri Aug 03, 2001 7:04 pm
by Sigismund
Well,

Im with kharan, i think his list really summarize all spwaw weak points. Despite all the work of spwaw and its unique qualities i think they made some mistakes. They spent far too much time on trying to improve single player mode against the computer. Its completely useless i think, playing against a ridiculous AI is not interesting, for me SPWAW is a multiplayer game, especially on PBEM. So why do they spend so much time on those campaigns? Im sorry spwaw is certainly a great game but it still have absurd elements in it that didnt go away from version 1.0. But of course rewriting the whole system would mean a complete new game then...
Oh well im sure matrix will surprise us ounce again!...

Posted: Fri Aug 03, 2001 8:52 pm
by Charles2222
Sigismund: I'll have to disagree with you there. The AI doesn't melee nor overrun, at least that I've seen, nor have the campaigns been given larger maps, which if I recall correctly cannot be done in SPWAW. As well, the point system allotted for upgrades is way too high, while there's no delay in battles for upgrading everything at one time (not a whole lot of strategy in upgrading IOW). There is also the issue of reduced ammo never lasting past the first battle, so if anything campaigns are suffering.

As dramatically as you think AI and campaigns are a waste of time, realize full well that NO game will ever make any profit where there is no AI. There just aren't that many people who can plop down with someone across the country, and they both feel like playing for hours on end, much less be able to do so in peace very long. Most people I know would rather play a mediocre game of something, than to watch the most excellent game played and raved about by others. No AI leaves an awful lot of people out.