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Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Thu Apr 07, 2005 3:48 am
by David Heath
Hi Guys

The latest and greatest patch is now available (or will be in a few minutes). To download the patch please click on the "Game" option on the menu above. Select Gary Grigsby's World At War and then select downloads.

Once you have tried the new patch let us know what you think.


Troubleshooting:

Ensure that your system meets the minimum system requirements:
OS: Windows 2000, XP
Processor: 800 Mhz (2 GHz Recommended)
RAM: 512 MB (1 GB Recommended)
Video card: 32 MB or greater (128 MB Recommended)
Sound Card: 16 bit DirectX 9 compatible

To obtain optimum game performance, close all other applications before beginning a game. For systems that only meet the minimum requirements, ensure that you are running in low quality graphics mode in the game options. The high quality graphics mode can be extremely slow on lower end systems.

Also, ensure that you have the latest video and sound drivers available for your system and that you have upgraded to the latest version of DirectX from Microsoft. The vast majority of reported problems are resolved by upgrading all drivers and DirectX to the latest versions.

If you are experiencing problems with the game, please contact support@matrixgames.com or post in the Gary Grigsby’s World At War Support Forum at www.matrixgames.com. Please provide as much detail on your issue as soon as possible.

Change History:

v1.016 – April 5th, 2005
(First Update Changes and Additions)

Please Note: Old save files (v1.005) should be able to be loaded with the updated version. However, if playing PBEM, once one player has loaded the game using the patch, all the next players to follow must also play the game using the patch. Not all fixes will work in games that continue from old saves.

1. Important New Feature - Users using systems with less than 640 MB of RAM or less than 100 MB of texture space will be set to Low Graphic Quality (16 bit) mode the first time the game loads with this version. It will mark the new graphics setting on the preferences screen. At this point if the user selects High Graphic Quality (32 bit) it will use that setting on future loads. Old preference files (v1.005 game release) will be ignored on the first run of this newer version. These settings are designed to reduce troubleshooting by setting the systems that should be using Low Graphic Quality for performance and compatibility to that setting for the first load, while allowing a change back to High Quality if the user desires. In most cases, the difference in visual Quality will be slight, but with a significant performance gain on slower systems.

2. Bug Fix – The sound handling on the production screen was improved, which may help some systems that were experiencing issues with overlapping sounds.

3. New Feature – Added the ability to interrupt the game during an AI turn. Press ctrl-p to pause the AI and gain control over the top toolbar. Press ctrl-r to resume the AI’s turn.


4. Bug fix – When Combat Animations are turned on, the game may crash during a battle involving 64 or more units (combined total of both sides’ units). This has been fixed so that it will work with up to 256 units (when more than 256 units are in a battle, some will be left out of the combat animation but the game should no longer crash).

5. Bug fix – A crash reported during AI movement was determined to be caused by bad unit data. A fix was made to self correct this kind of data problem and more safeguards were inserted to protect the system from initially generating bad data. This crash was reported by one user in the German AI movement phase of the Winter 1945 turn.

6. Bug Fix – Combat modifiers for attacks on frozen zones are not taking effect. Now the surprise rule modifiers will function properly and no die roll modifiers are allowed in combat in frozen zones as per the manual.

7. Bug Fix - When Germans invade Russia in winter, the first winter rules are in affect on the turn of invasion. They will no longer take affect until the following winter turn.

8. Bug Fix - There were some instances where units that should have been able to retreat were destroyed as if they had no legal area to retreat to. One example was Soviet Units in Vladivostock being destroyed as being unable to retreat after a battle even though they had a retreat route. Units will now retreat properly.

9. Bug fix – In some cases Carrier Air units on a Carrier Fleet in a battle were being destroyed as unable to retreat even though the Carrier Fleet successfully retreated. Now, the Carrier Air unit will retreat with the Carrier Fleet.

10. Bug Fix – Units on factories that are scrapped upon capture were providing extra resources to the capturing player. Now, when units are scrapped when the factory they are on is captured, no resources will be generated for either player.

11. Bug Fix – A few instances of crashes while using the turn replay were reported. Changes were made to better prevent these crashes from occurring.

12. Bug fix – Sometimes the last line of the message listing what has been produced at the end of the production phase is truncated. This display bug has been fixed.

13. Bug fix – There have been several reports of AI ground units remaining in sea regions without transports at the end of their turn. Changes were made to the AI to eliminate possible illegal moves that might explain these reports.

14. AI improvement – Improved the AI’s ability to team up on Germany late in games when Germany is reduced to just a few areas and Western Germany is controlled by an especially large German army.

15. AI improvement – Improved the Western Allied AI’s ability to resist a German invasion of England. The Allies should be more aggressive with their fleets in trying to disrupt a German invasion.

16. AI improvement – Improved naval AI so that fleets will do a better job avoiding making poor odds attacks.

17. AI improvement – Improved naval AI so that the Russian fleet in the Black Sea will be more aggressive at attacking German transports in the Black Sea.

18. AI improvement – Improved Japanese AI to avoid weak attacks against areas where militia will be generated.


v1.005
(First Release Changes and Additions)

1. (Addition) After a game is completed, both major alliances (Axis and Allies) will receive a victory point score. This is in addition to the basic victory level (Total, Decisive, Marginal, Draw). This score takes into account the victory level, difficulty level, number of turns played, the build cost of units damaged and destroyed (both friendly and enemy), and the factories, resource centers and regions owned at the end of the game. The higher the number, the better the score.

2. (Change) In reference to section 3.2.6, political garrison requirements are not only checked at the end of friendly player turns. All political garrison requirements (for all players) are checked after each battle is resolved and also at the end of each player’s turn.

3. (Addition) Just below the save date on the Load Game screen, during PBEM games you will find the text message Console: 0. This indicates the number of times that the data in the game has been altered by the players. This should always be 0, as players should never attempt to alter game data. If you see a value greater than 0, your opponent has tampered with the game data.

4. (Addition) The game now keeps track of how many times each player has loaded a saved game during the current turn when playing in a PBEM game. Some PBEM players prefer that player’s not be able to replay all or part of their turns. We’ve added this loaded count feature for those players. The loaded count appears just after the Console message on the Load Game screen. The game will track the number of times the game has been loaded during a player’s turn.

Each time a saved game is loaded, the save, and all other saves by this player this turn will have that player’s load count increased by one. Whenever a new save is made, the load count only for this save will be decreased by one. Whenever a PBEM game is saved, the game will automatically exit to the main menu. As long as a player always loads the most recent save (and only loads each save once), the final load count for the player’s save that they pass to the next player will be 0. So when you load a saved game, if the value is ever greater than 0 for any of your opponents, you know that that opponent has loaded a save more than once (allowing them to retry a portion of their turn). The loads are listed for each of the 5 World Powers: Ge, Ja, So, Ch, We (although nothing is listed for a player if their load count is 0). Whenever the German or Soviet player loads a saved game, the load counts of the previous players are zeroed out.

Example: Soviet Union is played by player #3 and China and the Western Allies is played by player #4. The Soviet player loads the save received from the Japanese player and starts playing. They then save the game, exiting to the main menu after the save. The Soviet player then loads his save, finishes the turn, saves the game and emails the save to player #4. When player #4 loads the save, he will see no load count as the Soviet player did not make any extra loads. Player #4 moves for the Chinese and then during the Western Allies turn they save the game. Player #4 loads this new save, continues the turn, but exits to the main menu. They then reload their save. Since this is an extra load, the Western Allies load count will be increased. If player #4 completes the turn, saves the game and sends it to the German player, the German player will see We: 1 on the Load Game screen for this save, and will know that during the Western Allies turn an extra load was made.

5. (Clarification) In section 8.5.7, the combat modifier that begins with “+1 Firing Unit is German…” should be changed to read: +1 Unit in Defending Force and the Firing Unit is German in a cold weather Soviet Nationality region during the first winter turn following a German declaration of war with the Soviet Union.

6. (Addition) Section 8.5.8 Combat Animation - When a unit is fired at, two small boxes will appear near the target unit. The first number that is displayed in one of these boxes is the modified defense factor of the target unit. The next number displayed is displayed in red, and is the modified Attack Factor of the firing unit.


RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Thu Apr 07, 2005 5:10 am
by Mr.Frag
3. New Feature – Added the ability to interrupt the game during an AI turn. Press ctrl-p to pause the AI and gain control over the top toolbar. Press ctrl-r to resume the AI’s turn.

Yay! Great feature for learning.

RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Thu Apr 07, 2005 4:21 pm
by U2
ORIGINAL: David Heath

To download the patch please click on the "Game" option on the menu above.

What "game" option and what menu above?? Can't find it or the patch anywhere

RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Thu Apr 07, 2005 4:35 pm
by Erik Rutins
The main navigation bar for the site, which shows up on every page has a link called "GAMES", between "FORUMS" and "MEMBERS". Click on "GAMES", then the GGWaW box, then the Downloads link from the GGWaW page that comes up.

Regards,

- Erik

RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Thu Apr 07, 2005 5:07 pm
by U2
ORIGINAL: Erik Rutins

The main navigation bar for the site, which shows up on every page has a link called "GAMES", between "FORUMS" and "MEMBERS". Click on "GAMES", then the GGWaW box, then the Downloads link from the GGWaW page that comes up.

Regards,

- Erik

OMG [:o] I was looking at other places hehe. Thanks Erik, downloading now [:)]

RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Fri Apr 08, 2005 2:57 am
by HardRock
OUCH!! My ears are better now. Thanks for the sound tone down on the production.
That really made it for me as I had to turn it off after awhile but I wanted to hear something. Now I can hear the lathes going.

Nice and thanks:)


RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Fri Apr 08, 2005 7:26 am
by keyser soze
ORIGINAL: David Heath

Hi Guys

The latest and greatest patch is now available (or will be in a few minutes). To download the patch please click on the "Game" option on the menu above. Select Gary Grigsby's World At War and then select downloads.

That's very nice but I would like to download this patch from my work and install it to my computer at home where game is. Any alternative path?

RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Fri Apr 08, 2005 1:15 pm
by Marc von Martial
ORIGINAL: keyser soze

ORIGINAL: David Heath

Hi Guys

The latest and greatest patch is now available (or will be in a few minutes). To download the patch please click on the "Game" option on the menu above. Select Gary Grigsby's World At War and then select downloads.

That's very nice but I would like to download this patch from my work and install it to my computer at home where game is. Any alternative path?

What do you mean? Nothing keeps you from downloading it at work (unless your IT guys block downloads) and installing it at home.

RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Sat Apr 09, 2005 5:20 pm
by keyser soze
Sorry my mistake. I misunderstood post above. Thanks.

RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Mon Apr 11, 2005 11:52 pm
by Damien Thorn
Is there any non-FTP way to get the patch? I am having trouble with FTP for some reason (not just this site). I click on the download and a new browser window opens and then nothing happens (except my system freezes for about 10 seconds).

Damien Thorn

RE: Gary Grigsby’s World At War Patch v1.016 Released!

Posted: Tue Apr 12, 2005 1:09 am
by Alan_Bernardo
Try this file. I had some serious browser problems and figured it was the result of jscript and some other corrupted MS files.

This might help, but use at your own discretion. I only know that it saved a lot of problems for me.

http://www.microsoft.com/downloads/deta ... laylang=en

The file is called "scripten.exe" if you're having problems with the link. You can find it on the Microsoft's site. This particular install is for Windows XP.

Alan