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Combat Report (DRM)

Posted: Sat Apr 09, 2005 1:04 pm
by MrQuiet
A nice addition in the combat report screen would be to have a single character 'code' next to the modifiers to clue the user in quicker as to what caused the modification. I always figure it out eventualy but a code would help a lot for people who actualy study the results of those darn dice.

Also if the math could be shown that decides the number of ships and the range of the naval battles that would be appreciated also.

Awesome Game
-MrQuiet

RE: Combat Report (DRM)

Posted: Sun Apr 10, 2005 3:38 am
by jjwi
Agreed. Descriptions of the combat modifiers and why they were applied would be a good addition to the combat report.

RE: Combat Report (DRM)

Posted: Sun Apr 10, 2005 4:45 am
by aletoledo
I think everyone wants that

RE: Combat Report (DRM)

Posted: Sun Apr 10, 2005 5:45 am
by Paul Vebber
What I'd like to see is a txt file where the info is saved, as in UV/WitP where you can go through all the battels in a turn easily. That way you have a complete resord, not just the last attack more easily than going through the VCR replay.