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Production Values?

Posted: Thu Apr 14, 2005 4:11 am
by merrillh
Please excuse me for if this an obvious answer, however I am not good at War Games... I love em, but just not good at em.

On the production screen, the tutorial infers that there are production capability values. I cannot find them anywhere on the screen.

And further, all of the little boxes indicating spring summer winter or fall (boy do I feel like james taylor)... I just do not understand the arrows between the boxes.

Can anyone shed some light on these questions please.

The firt one is more important than the later.

Thanks!

RE: Production Values?

Posted: Thu Apr 14, 2005 7:16 am
by aletoledo
each province on the map has some resources, usually 1 or 2 (though a few desert region do have 0 resources). you have to have a land and or transport ship link from these resources to your factories.

1 resource + 1 factory = 1 production point

you use these production points to spend on either buying units or doing research. the purchase of units is in the production screen and the purchase of reseach is in the research screen.

when you 'purchase' a unit in the production screen, it doesn't build it immediately, but queques it for being produced. so for example a tank will take 3 season to truely be produced. each turn you have to spend one production point to keep the production of this tank going. so in the end when it pops out of the factory you've actually spent 3 production points to produce this tank (3 season at 1 production point each season).

the reason the production screen has those boxes with arrows between them is to show you were it is in the timeline of production. the current season you're playing is in the top left (you'll notice the season's name and year above the box) and if you trace the arrows backward you'll see that each box is the next season in progression. so when you buy this tank it will put it 3 box away from the current season. if you keep going back to the production screen each turn, you'll notice that the tank advances one box each season until it reachs the current season in the top left. when this happen it will then be placed on the map.

RE: Production Values?

Posted: Thu Apr 14, 2005 6:14 pm
by Dalwin
While I agree with most of what you just said, please note that tanks cost 4 not 3. It is one for the current season +3 more for the 3 extra seasons that it takes to finish them.

RE: Production Values?

Posted: Fri Apr 15, 2005 1:17 am
by merrillh
Thank you for the detailed response. I pretty much understood it as one widget takes "x" amount of time as the explanation. Regardless if a tank takes 3 or 4, the point came across crystal clear.

This game is right on the edge of my understanding and strategic reasoning. Kinda scared to get going in it. I am a bit disapointed that they do not have a more limited campaign for us unitiated to handle first.

Well time to Alt-Tab on over.

Oh, and also would anyone be interested in doing a PBEM with me as a teaching tool (I never have done a PBEM with any game).

Lemme know..

Thanks kindly!

RE: Production Values?

Posted: Fri Apr 15, 2005 3:22 pm
by MButtazoni
ORIGINAL: aletoledo

each province on the map has some resources, usually 1 or 2 (though a few desert region do have 0 resources). you have to have a land and or transport ship link from these resources to your factories.

1 resource + 1 factory = 1 production point

you use these production points to spend on either buying units or doing research. the purchase of units is in the production screen and the purchase of reseach is in the research screen.

when you 'purchase' a unit in the production screen, it doesn't build it immediately, but queques it for being produced. so for example a tank will take 3 season to truely be produced. each turn you have to spend one production point to keep the production of this tank going. so in the end when it pops out of the factory you've actually spent 3 production points to produce this tank (3 season at 1 production point each season).

the reason the production screen has those boxes with arrows between them is to show you were it is in the timeline of production. the current season you're playing is in the top left (you'll notice the season's name and year above the box) and if you trace the arrows backward you'll see that each box is the next season in progression. so when you buy this tank it will put it 3 box away from the current season. if you keep going back to the production screen each turn, you'll notice that the tank advances one box each season until it reachs the current season in the top left. when this happen it will then be placed on the map.

I should clarify something as well in the above statements:

1 factory POINT = 1 factory x Nations Production Multiple
1 resource + 1 factory POINT = 1 production point



RE: Production Values?

Posted: Fri Apr 15, 2005 5:47 pm
by dulsin2
ORIGINAL: MButtazoni
I should clarify something as well in the above statements:

1 factory POINT = 1 factory x Nations Production Multiple
1 resource + 1 factory POINT = 1 production point

To further clarify this.


1 factory POINT = 1 factory (original home nation) x Nations Production Multiple

Any factories that you build or capture never produce more than 1 point.

For an example Germany builds a factory in East Germany 4 + 1 = 5
Before 1942 or war with russia East Germany will produce 5 production points <<these are not correct MB
After 1942 or war with russia East Germany will produce 9 production points <<these are not correct MB

RE: Production Values?

Posted: Fri Apr 15, 2005 6:17 pm
by IDrinkBeer
ORIGINAL: dulsin2

ORIGINAL: MButtazoni
I should clarify something as well in the above statements:

1 factory POINT = 1 factory x Nations Production Multiple
1 resource + 1 factory POINT = 1 production point


To further clarify this.


1 factory POINT = 1 factory (original home nation) x Nations Production Multiple

Any factories that you build or capture never produce more than 1 point.

For an example Germany builds a factory in East Germany 4 + 1 = 5
Before 1942 or war with russia East Germany will produce 5 production points
After 1942 or war with russia East Germany will produce 9 production points


All of the above is muddling things up:

Each country has a factory multiplier which can change over time...

This multiplier times the number of factories gives you your Factory Points ( you could call it potential production point output ). You will need 1 resource to turn each of these Factory Points into a Production Point.

Example:

Germany starts off with a multiplier of 3. If they start off the game with 12 factories they have 36 Factory Points. Couple this with 36 resource points and they will have 36 production points to build units/supply with.


A couple of notes:

Captured factories use a multiplier of 1 ( this cannot/will not increase ).

If Germany builds a new factory it will use the current German factory multiplier.


Hope this clears things up.