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Campaign 1939 Version03
Posted: Thu Apr 14, 2005 7:59 am
by sveint
Get it here:
http://www.svein.org/campaign39v03.zip (21kb, right click and save as)
README:
GG WaW CAMPAIGN 1939 v03
"I believe it is peace in our time."
With Germany appeased and Japan busy
with the China Incident the world
seems to have avoided any chance
of a new Great War...
Introduction
This is a modified campagin for Gray Grisby's World at War. I wanted a scenario that started earlier than the standard ones and gave a broader range of strategic options, so I sat down an made this.
Installation
Unzip the file (campaign39v03.zip) into your "dat" folder.
A typical location would be:
C:\Matrix Games\Gary Grigsby's World At War\dat
The mod should in no way interfere with your standard scenarios, but then again just to be sure there is the standard disclaimer: Use this mod at your own risk. (Your wife might not like it... 'MORE time spent on that !@#$%^ game?!').
New in v03
- Reworked ALL nations' forces (more historical, more balancing)
- MAJOR change: Militia is now considered a Garrison (cannot change name for one scenario sadly)
- MAJOR change: China is now much more historical and no longer a pushover
New in v02
- All forts removed (and changed to rough terrain)
- Leningrad, Moscow, Stalingrad, Western and Eastern Germany can no longer be blitzed (rough terrain)
- Resource moved from Sweden to Norway to encourge a historical German invasion
- Heavy Fleet air attack reduced, Carrier Air attack increased
- Heavy Air ground attack reduced, air attack increased
- Germany has been given true heavy bombers with armor
- Carrier Air units are now truely elite
- Armor evasion reduced
- Airborne evasion increased
- Railroads, factories and resources no longer self-destruct when bombed
- Italy can now produce Flak and Artillery
- Romania can now produce Transports
What's changed?
Too much to detail but here is a short overview:
- Start date is Summer 1939, forces have been adjusted to approximate historical sizes
- The Allies cannot attack Germany until it breaks the peace
- Italy is neutral until attacked or until Paris falls
- A few minor map changes have been made
- Vichy France has been made more historical
- Minor nations now have their historical garrisons
A note on the AI
The German AI does NOT understand this mod. Sorry.
Feedback
Post on
www.matrixgames.com forums.
RE: Campaign 1939 v01
Posted: Thu Apr 14, 2005 9:47 am
by PDiFolco
Looks nice, a pity that AI can't handle it ... [:(]
But as the war started on Sep 1, 1939 I'd have started the scen on Fall39 turn rather than Summer. Correct me if I'm wrong, but in WaW the seasons go Winter (Jan-Mar) then Spring (Apr-Jun), Summer (Jul-Sep) and Fall (Oct-Dec).
RE: Campaign 1939 v01
Posted: Thu Apr 14, 2005 10:05 am
by sveint
Originally I wanted to start it in Fall 1939 but that setup has Germany attacking Poland. I really wanted to give Germany one turn to organize his forces... now he is free to go north (scandinavia), east(poland), west(netherlands) or even south(yugoslavia). Of course his military strength is still limited.
In the standard campaign the first turn is too much routine... take France,Denmark. No options. Far too late to plan for a Sealion either. This campaign actually gives you the strategic option to build what you need for your plans.
RE: Campaign 1939 v01
Posted: Fri Apr 22, 2005 5:16 am
by sveint
New in v2
- All forts removed (and changed to rough terrain)
- Leningrad, Moscow, Stalingrad, Western and Eastern Germany can no longer be blitzed (rough terrain)
- Resource moved from Sweden to Norway to encourge a historical German invasion
- Heavy Fleet air attack reduced, Carrier Air attack increased
- Heavy Air ground attack reduced, air attack increased
- Germany has been given true heavy bombers with armor
- Carrier Air units are now truely elite
- Armor evasion reduced
- Airborne evasion increased
- Railroads, factories and resources no longer self-destruct when bombed
- Italy can now produce Flak and Artillery
- Romania can now produce Transports
RE: Campaign 1939 v01
Posted: Fri Apr 22, 2005 6:35 am
by metto_x
- Germany has been given true heavy bombers with armor
If this mod wants to be historical, then that is wrong. Germany didn't have any four engined bombers until late 1942, and that model had serious faults and was pulled back from the front quickly. Germany used a four engined plane(Fw-200 I think) in naval bombing missions but not against ground targets.
RE: Campaign 1939 v01
Posted: Fri Apr 22, 2005 9:26 am
by sveint
If this mod wants to be historical, then that is wrong. Germany didn't have any four engined bombers until late 1942, and that model had serious faults and was pulled back from the front quickly. Germany used a four engined plane(Fw-200 I think) in naval bombing missions but not against ground targets.
I know they didn't have/use them historically. But the player gets to chose what to research in this game.... it's my opinion that the Germans would have been capable of developing heavy bombers if they set their minds to it. At the same time the Japanese did NOT have the capability to ever produce heavy bombers with any sort of armor.
Standard: No point ever building heavy bombers as Germany.
My mod: Heavy bombers are now an option for Germany IF the research is spent on them.
RE: Campaign 1939 v01
Posted: Fri Apr 22, 2005 2:33 pm
by Damien Thorn
ORIGINAL: sveint
Japanese did NOT have the capability to ever produce heavy bombers with any sort of armor.
Why not? There no high tech secret to slapping on steel plates. Japan chose not to use heavy armor because they wanted greater range (a nice thing to have in the Pacific). It was a choice they made just like Germany.
I have not had a chance to actually play a game of WaW yet because mine keeps crashing but am I to understand that there are inherant differenced in the heavy bombers of different nationalities in this game? I thought units in WaW just had different starting values for different attributes and they could all be researched up. Is that not the case?
RE: Campaign 1939 v01
Posted: Fri Apr 22, 2005 6:22 pm
by sveint
I thought units in WaW just had different starting values for different attributes
This is the idea, yes. Unfortunately "armor" cannot be researched so one has to set it before a game starts. Hence the problem.
I'd love more input... the problem I had was that Heavy Bombers were useless to build/research for Germany. Japan has very few resources to commit to reserach, but their heavy bombers already start with decent torpedo ratings so they are worth using (if not building) anyway.
RE: Campaign 1939 v01
Posted: Fri Apr 22, 2005 9:43 pm
by PDiFolco
Hum, wouldn't it be possible to have a 1939 scenario without stats changes/mods, and a mod pack to get the stats change to all scenarios ?
Thus everyone would be happy, the mod-lovers and mod-haters [;)]
RE: Campaign 1939 v01
Posted: Fri Apr 22, 2005 11:23 pm
by Traveler
Thanks for doing this mod.
Just as with the 1940 game, I still think the TD_EVADE level for German subs is too low. I unfroze England on the second turn. The ai then sank/damaged all my atlantic subs (4 subs in two areas) on it's first turn and didn't even suffer a damaged light.
In a different game, Russia ran thae attack and deffence values for mech units up to 9 by summer 41. This seems more a problem of research being linked straight to production. I think the whole research system should have been thought out better.
RE: Campaign 1939 v01
Posted: Fri Apr 22, 2005 11:53 pm
by sveint
Hum, wouldn't it be possible to have a 1939 scenario without stats changes/mods, and a mod pack to get the stats change to all scenarios ?
Yes that would easily be possible. I know there are going to be some major changes in the next patch, so I'll wait until then.
I still think the TD_EVADE level for German subs is too low
German subs work well but only if you invest in evasion research. This is sort of historical, as early in the war the German subs weren't all that effective. Next game, sink transports and head back to France; don't attack enemy combat fleets until you've researched evasion.
Russia ran thae attack and deffence values for mech units up to 9
I reduced evasion of armor exactly because of this. Germany, Russia, Allies could all get invincible tanks in the endgame.
RE: Campaign 1939 v01
Posted: Wed Apr 27, 2005 10:19 am
by metto_x
I know they didn't have/use them historically. But the player gets to chose what to research in this game.... it's my opinion that the Germans would have been capable of developing heavy bombers if they set their minds to it.
Standard: No point ever building heavy bombers as Germany.
My mod: Heavy bombers are now an option for Germany IF the research is spent on them.
[/quote]
Very interesting read on the subject is a free online book "The rise and fall of the Luftwaffe". You can read from there, that Göring had ordered a 4 engined bomber in 1938(!), but at that time horrifically corrupt Udet was appointed to lead German aircraft design and industry. Result: not one new model came out and aircraft production kept dropping, until Udet's suicide in November 1941. So Germany really invested research to get a heavy bomber, but Udet ordered so many changes in the 4 engined bomber(for example, he wanted it to be able to divebomb!), that after his death, when others tried to fix the problems with the 4 engined bomber, they noted that the very basic engine and airframe design was faulty, and finally scrapped the project in 1943.
RE: Campaign 1939 v01
Posted: Wed Apr 27, 2005 1:25 pm
by Paul Vebber
How can that be? Research is always predictable! [:'(]
sveint - I'm gone to Japan for about 10 dyas, when i get back I'll give this another try!
RE: Campaign 1939 v01
Posted: Wed Apr 27, 2005 6:53 pm
by sveint
Japan sounds fun, enjoy!
I have a list of more things I want to add/change, but as stated I am going to wait for the next patch to see what sort of changes there are.
RE: Campaign 1939 v01
Posted: Wed Apr 27, 2005 6:55 pm
by sveint
metto_x,
Thanks for that info on Luftwaffe research; very interesting! I'd never heard of it Udet before.
RE: Campaign 1939 v01
Posted: Thu Apr 28, 2005 8:13 am
by metto_x
http://www.fpp.co.uk/books/Milch/
There you find the free online book, actually a biography of Erhard Milch, a man who created the Luftwaffe and was one of the most important men in Germany's war effort, although few know about him.
There are also other free online WW2 books in the site from the same author, I'd also recommend "Trail of the Fox"- a Rommel's biography. Certainly changes the way you think about Rommel and DAK!
RE: Campaign 1939 v01
Posted: Fri Apr 29, 2005 7:54 pm
by Glabro
Woah! You did this, Sveint? Dang....now I´m really sorry we were at odds a bit. But luckily all is well again.
Thanks. Will dig into it! You saved me a lot of work.
Oh, I´m sure you won´t mind if I add some of my own modifications (messing about with the forces a bit, adding Tobruk and such and such) and use that to play PBEM?
RE: Campaign 1939 v01
Posted: Fri Apr 29, 2005 9:45 pm
by sveint
Feel free to use it any way you want; I'd be curious to see any changes you make though, maybe I could incorporate them.
My work is on hold until next patch though.
RE: Campaign 1939 v01
Posted: Fri Apr 29, 2005 11:16 pm
by Glabro
All right, I´ll try to document my changes.
RE: Campaign 1939 v01
Posted: Sat Apr 30, 2005 9:25 pm
by eMonticello
ORIGINAL: sveint
metto_x,
Thanks for that info on Luftwaffe research; very interesting! I'd never heard of it Udet before.
Milch's version of history by David Irving. I'll take that with a pound of salt, please.