Page 1 of 1
Cannot Mod the AI
Posted: Thu Apr 14, 2005 7:38 pm
by sveint
I'd have to say this is really weak. There is NO way to change any of the AI behavior except production. Without this creating mods will be for PBeM only.
Any remote chance this would be opened up to modding?
RE: Cannot Mod the AI
Posted: Thu Apr 14, 2005 8:27 pm
by PDiFolco
Are you sure ? The AI.txt file contains entries for
- Limiting production for each player and unit types
- Research priorities
- And build orders according to nation/year/unit
I suppose the rest is hard-coded (ie threat evaluation, troops movement, attacks..) and will behave the same whatever the scenario. Maybe some AI tweaks have been done but assume scenarios will look like history, yet there seems to be room for modding ...
RE: Cannot Mod the AI
Posted: Fri Apr 15, 2005 1:35 am
by color
Sorry, guys.
Just confirmed this with Joel. The AI is incorporated into the executable, so it's not possible to configure it. The ai.txt file only contains information about AI production.
Jorgen
RE: Cannot Mod the AI
Posted: Wed Apr 20, 2005 8:00 am
by sveint
It's understandable but unfortunate.
Let me have a look at the code

RE: Cannot Mod the AI
Posted: Thu Apr 21, 2005 11:12 pm
by Traveler
It'd be nice if therte was some way to convince PLAYER_JAP under ai control to NOT attack Hawaii; at least not untill say China is nailed down.
RE: Cannot Mod the AI
Posted: Fri Apr 22, 2005 12:39 am
by sveint
Somthing as simple as AI priority weights in a parameter file would be great. Example....
[JAPAN]
HAWAII 50
INDIA 200 (AI will spend more resources towards India)
versus
[JAPAN]
HAWAII 150
INDIA 100 (AI will play more balanced)
without a peek at the code though there's no hope of knowing what can and cannot be done. Matrix need any volounteers help? (never thought I'd say that - earn good money programming)