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Andrew's Map + Custom Mods

Posted: Thu Apr 21, 2005 12:42 pm
by Lord_Calidor
I'm playing my custom made scenario (based on Lemurs! v4.0) on a default map, but would like to switch to Andrew's. And since I had more than a few days gone by designing it, I would rather avoid doing it again, for new map.
So, as I understand it, only thing that's different in custom made scenarios for Andrew's Map are map locations for bases/cities/units? Which means, I could import only Locations data from any scenario already modified for Andrew's Map and keep my Devices, Ships, Aircraft, etc. data, as they don't have any direct refferences to a map location (i.e. x/y location values)?

I didn't change too many things under Locations anyway, so it would be a no-loss if I overwrite it with other mod's data.

Please correct me & point me in a right direction if I got it wrong.
Thnx.

RE: Andrew's Map + Custom Mods

Posted: Thu Apr 21, 2005 2:09 pm
by Andrew Brown
ORIGINAL: Lord_Calidor

I'm playing my custom made scenario (based on Lemurs! v4.0) on a default map, but would like to switch to Andrew's. And since I had more than a few days gone by designing it, I would rather avoid doing it again, for new map.
So, as I understand it, only thing that's different in custom made scenarios for Andrew's Map are map locations for bases/cities/units? Which means, I could import only Locations data from any scenario already modified for Andrew's Map and keep my Devices, Ships, Aircraft, etc. data, as they don't have any direct refferences to a map location (i.e. x/y location values)?

I didn't change too many things under Locations anyway, so it would be a no-loss if I overwrite it with other mod's data.

Please correct me & point me in a right direction if I got it wrong.
Thnx.

Most of the changes are to location data, but there are a few other things to consider:
  • Some destination data need to be changed as well. There are not a huge number of these but they are important, e.g. Japanese TF1.
  • A few bases, due to where they are moved to, change type in my converted scenarios (between base and airfield). If done, this affects what can be based there.
  • My map is designed to be used with additional bases. You don't need to add these, but the map will look a bit odd in some places if you don't.
  • In my converted scenarios I move some units around to different locations, and there are several new units. Again you don't have to use these.
  • In my converted scenarios many bases have changed/corrected names. Again not necessary for your scenario.
  • In my converted scenarios I make quite a lot of changes to base values, including resource/industry placement. Again not necessary for your scenario.

That is all I can think of for now, but there are probably a few things I have forgotten to mention. If you have any more questions or need help with the scenario conversion, please let me know (I do my scenario conversions with a crude perl script).

Andrew

RE: Andrew's Map + Custom Mods

Posted: Thu Apr 21, 2005 6:08 pm
by Lord_Calidor
Ok, since the map author himself responded, first I should hand it to you for a great work. Your map is so much clearer just from a graphic point of view. It's much easier to assess the situation just from a glance, than from original. I'm not that well informed over ww2 asian/pacific geography, so I can't comment on repositioning/adding bases and transportation, but they sure cause new a approach to strategy. [:)]

Now to the point - I spent some time playing Lemurs Scenario 129 for your map and I agree with all bases/AF/Industry changes. That means only some ships/air groups would be positioned as per original Lemurs Scen29, instead in new bases (LCU data is in Location tab anyway).
I think I can agree with that.