Japanese slot open for PBEM game in progress through 26 June 1942
Posted: Sat Apr 23, 2005 10:22 pm
There's a slot open for a Japanese player in a current PBEM game that has reached 26 June 1942 using Lemurs! scenario 15.
The Allied side has been played more or less historically, but the main bent has been to give the game system a thorough workout. My interest is to see how everything operates, then report back on that.
As it stands in the game, the Allies enjoy a superior position to what they did historically along the same time line. I have used the assets given to the Allies according to the game rules and merely moved forward. The USN has not yet made much of an impression other than to transport supplies and equipment and manpower to the front.
The Japanese player may feel free to employ any tactics or strategies he wants. I don't care what he does. Indeed, it might be the case that the crazier he plays the better, as this would serve to test the system better still for flaws.
I'm not sure in all details how the Japanese side stands now as I haven't looked. I don't wish to spoil the FOW. They are, I expect, pretty much at the point of their maximum expansion, and I'd guess from here on out their play will boil down to a protracted defense of possessions already gained.
Further details can be found on the AAR thread Tristanjohn vs. ChezDeJez. This thread has been written mainly from the point of view of the Allies, but even so it affords a representative view of game action to date. That thread can be found here: AAR
I expect that a minimum of one turn be completed per day on average. If you cannot maintain that minimal pace please do not apply. I can't concentrate on games that move more slowly than that. The game has, thus far, moved along at the rate of about three turns per day.
The Allied side has been played more or less historically, but the main bent has been to give the game system a thorough workout. My interest is to see how everything operates, then report back on that.
As it stands in the game, the Allies enjoy a superior position to what they did historically along the same time line. I have used the assets given to the Allies according to the game rules and merely moved forward. The USN has not yet made much of an impression other than to transport supplies and equipment and manpower to the front.
The Japanese player may feel free to employ any tactics or strategies he wants. I don't care what he does. Indeed, it might be the case that the crazier he plays the better, as this would serve to test the system better still for flaws.
I'm not sure in all details how the Japanese side stands now as I haven't looked. I don't wish to spoil the FOW. They are, I expect, pretty much at the point of their maximum expansion, and I'd guess from here on out their play will boil down to a protracted defense of possessions already gained.
Further details can be found on the AAR thread Tristanjohn vs. ChezDeJez. This thread has been written mainly from the point of view of the Allies, but even so it affords a representative view of game action to date. That thread can be found here: AAR
I expect that a minimum of one turn be completed per day on average. If you cannot maintain that minimal pace please do not apply. I can't concentrate on games that move more slowly than that. The game has, thus far, moved along at the rate of about three turns per day.