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House rules for players with some class

Posted: Mon Apr 25, 2005 9:11 pm
by czerpak
I just went thru the whole 'new house rules' thread and decided it's not my cup of tea. Looks like before doing ANY single action I would have to spend hours counting all my panzer divisions, heavy tank factories, hexes from front line etc.

So, I am just about to start a possum game with Alex under his terms, after my slight modifications agreed on this board(dont know the side yet), and I'd like to play another one, trying the other side. Which ? I dont know yet, depends which side Alex goes for. The game wont be fast from my end, but certainly regular and stable.

I think I can start in about a week or so.

So here are the rules :
1) we playin possum mod
2) Ural rule
3) no mules HQs
4) we wont use bugs/gamey tactics/cheats and however you want to call it
5) each of us has to determine for himself if he plays according rule #4

any takers ?

czerpak

RE: House rules for players with some class

Posted: Mon Apr 25, 2005 11:25 pm
by itsjustme
I'll play. I prefer Germans ( as I suck at the Russians).

Just FYI, I don't consider manufacturing all the heavy tanks you can to be cheating. So, as long as you are comfortable with lots of panthers/tigers, send me your email address and I'll get a turn to you.

RE: House rules for players with some class

Posted: Tue Apr 26, 2005 7:40 am
by czerpak
OK,
you can send me your opening turn to mczerkas@poczta.fm
I love all the tigers and panthers, latter being most beautifull tank of the war IMO :)
But I dont mind destroying them in large quantities LOL

You can send me turn any time but you wont get it back earlier than following weekend.

RE: House rules for players with some class

Posted: Tue Apr 26, 2005 2:43 pm
by itsjustme
Turn sent.

If anyone else would like to play, I am usually good for a turn or two per day.