Give this game a pass
Posted: Mon May 02, 2005 5:52 pm
OK OK People PLEASE!!!!!
I purchased this game for two reasons
1. A Matrix product
2. I purchased witp [&o] and I love that game. (Even if I don't have enough time to play it)
Well my take on this product.........
Do you have all day????
This game in every way SUCKS
What you say? Why do I feel this way about the game? Lets go to the tape......err the information on the game from the Matrix web site.
1. The path to Supremacy is a puzzle with many pieces, from espionage
There is no espionage. There is no puzzle.
2. economic growth
This whole idea is a big joke. You take planets with as little as 1 basic infantry unit. Then you build factories (How? and with what?), then you produce ships (no ship yards required). No economic growth there. No concern for population, infrastructure, or any true economic growth. To get new technology all you have to do is take a science ship to a base. These bases can not be built you see because they start on the map for anyone to use. Where do they come from? Why are they there? I'm sure there is some back story for this but it relives Matrix of the burden of coming up with a technology tree. Then after you take the base you get to chose 1 of 16-20 different upgrades. This is right out of the 64K 1980's. Then of course these upgrades are not permanent. If the enemy takes this base from you all of your ships magically do not have that upgrade. What the *$%& [&:]
3. Play as one of four unique commanders, each with distinctive starships, ground units, abilities and strategies
This is a joke. All the ships (might be 1 per side that is unique) are the same for each side. Planets determine what ships can be built. Planets decide?? Again 64K
4. Tactical combat in space and on planetary surfaces
This is not correct. Ships move on the map and attack ships within range. This is not "Tactical" combat. Asteroids has more tactical combat than this does
5. Over 40 unique units, including suicide bombers, flamethrowers and massive mechs
Same ships, different names
6. Adaptive AI that will constantly challenge your strategies
The A.I. is in a word crap. Read the posts
7. Robust multiplayer allows players to find and challenge each other
You don't have to find anyone. There they are! On the map
8. Over 35 unique maps with map editor functionality supported
All the maps are tiny by SF standards and very basic. They make it sound like it is a MAP. Empy sace with a few planets and stars. You see everything. Some map
9. Customize the game to better suit your preferences
Well yes, you can change the volume for the music
10. 4 unique Commanding Officers provide increased replayability
These are childish at best. pre 64K (graphics aside)
11. Full in-game help system makes the game easy to learn but difficult to master
Yes this game needs help
In conclusion, this game is an embarrassment to the computer gamming world. It is childish and boring. If you want to play a SF turn based game I have a suggestion. If you purchased Masters of Orion III and hated it, dig it out (or purchase it again) load it up, play that game as long as you can stomach it, delete it from your computer, go to the ATM and withdraw $24.99 or 34.99, then go and give the money away or burn it. You will have more fun than you will get for this pile of dung
I purchased this game based on the Matrix game details and my purchase of witp. Trust me people, Matrix games has lost me as a customer. This game is a big rip off.[:@]
I purchased this game for two reasons
1. A Matrix product
2. I purchased witp [&o] and I love that game. (Even if I don't have enough time to play it)
Well my take on this product.........
Do you have all day????
This game in every way SUCKS
What you say? Why do I feel this way about the game? Lets go to the tape......err the information on the game from the Matrix web site.
1. The path to Supremacy is a puzzle with many pieces, from espionage
There is no espionage. There is no puzzle.
2. economic growth
This whole idea is a big joke. You take planets with as little as 1 basic infantry unit. Then you build factories (How? and with what?), then you produce ships (no ship yards required). No economic growth there. No concern for population, infrastructure, or any true economic growth. To get new technology all you have to do is take a science ship to a base. These bases can not be built you see because they start on the map for anyone to use. Where do they come from? Why are they there? I'm sure there is some back story for this but it relives Matrix of the burden of coming up with a technology tree. Then after you take the base you get to chose 1 of 16-20 different upgrades. This is right out of the 64K 1980's. Then of course these upgrades are not permanent. If the enemy takes this base from you all of your ships magically do not have that upgrade. What the *$%& [&:]
3. Play as one of four unique commanders, each with distinctive starships, ground units, abilities and strategies
This is a joke. All the ships (might be 1 per side that is unique) are the same for each side. Planets determine what ships can be built. Planets decide?? Again 64K
4. Tactical combat in space and on planetary surfaces
This is not correct. Ships move on the map and attack ships within range. This is not "Tactical" combat. Asteroids has more tactical combat than this does
5. Over 40 unique units, including suicide bombers, flamethrowers and massive mechs
Same ships, different names
6. Adaptive AI that will constantly challenge your strategies
The A.I. is in a word crap. Read the posts
7. Robust multiplayer allows players to find and challenge each other
You don't have to find anyone. There they are! On the map
8. Over 35 unique maps with map editor functionality supported
All the maps are tiny by SF standards and very basic. They make it sound like it is a MAP. Empy sace with a few planets and stars. You see everything. Some map
9. Customize the game to better suit your preferences
Well yes, you can change the volume for the music
10. 4 unique Commanding Officers provide increased replayability
These are childish at best. pre 64K (graphics aside)
11. Full in-game help system makes the game easy to learn but difficult to master
Yes this game needs help
In conclusion, this game is an embarrassment to the computer gamming world. It is childish and boring. If you want to play a SF turn based game I have a suggestion. If you purchased Masters of Orion III and hated it, dig it out (or purchase it again) load it up, play that game as long as you can stomach it, delete it from your computer, go to the ATM and withdraw $24.99 or 34.99, then go and give the money away or burn it. You will have more fun than you will get for this pile of dung
I purchased this game based on the Matrix game details and my purchase of witp. Trust me people, Matrix games has lost me as a customer. This game is a big rip off.[:@]