Western Allies Strategies (ideas, guidelines and principles)
Posted: Wed May 04, 2005 12:25 am
There has been some discussion on the strategies and overall goals of the Western Allies. The following are some ideas, principles and general guidelines that I follow while playing the Western nations. While not an expert, I feel that some of these tactics are promising and can be used to efficient and deadly effect. I also cannot take credit for the initial conceptualization of all of these strategies. Some have been used against me and some I have seen used. I give credit to the other players out there in “forum-land.”
"The Annoying Gnats..."
Initial Credit: Barthheart.
General Idea: The idea is one of constant and irritating raids by the Western Allies. The general concept is to maintain a link of transports around Africa and up to the Suez and back to England. Then, with this “rail at sea” troops can be funneled to any spot in Europe at a moments notice. This means the German player has to garrison every square inch of beach front real estate. As soon as an area becomes weakened by troops leaving to go elsewhere, WHAM! In come the raiders. The allied player blasts the small garrison with bombardments and possibly CAG and then wades ashore with a small contingent to wreck factories, resources and rail lines. Then, once the devastation is complete, back to the ships! The supply cost to Germany will be annoying and ultimately damaging.
Potential Targets:
Western France Denmark
Norway Spain (if Axis)
N. Italy S. Italy
Greece Yugoslavia
Sardinia
Time Frame: Pre-U.S. entry
Method: Transport link from Suez to England
Forces: CAG, HVY BMBR, INF
"Big Brother....Little Cousin..."
General Idea: This is more of a strategic concept than one of tactical maneuver. The idea here is that the U.S. should SOLELY be used for R&D until at least SU’41 or later. Anything the U.S. produces (besides supply) will simply sit in the country (politically frozen) until they are activated. The concept is one of time-value of production (as another forum member detailed, not sure the name). Every PP that the U.S. generates that is idle, or unused, is one that the Axis does not have to face. A PP spent on an arty unit in North Central US will be wasted until at least SP or SU ’41 at the earliest, more likely SP’42 or even WI’43. Using America as the developers of technology and a touch of supplies will leave the UK able to focus entirely on Units. Scotland and England can churn out air units and ground units while the U.S. upgrades them so to speak. Additionally, the U.K. should NOT produce units that are LONG duration contrary to some other strategic ideas. The U.K. needs units IMMEDIATELY! Large naval vessels and other long term units are too little too late. Most naval units get damaged and sent back to England for repair anyway. Production space should be devoted to fighters, arty and infantry. Fast to produce and to the battle fronts quickly. Every PP spent on a Hvy Fleet chugging along the production queue is a long term wasted investment. Also, a trick that I use is to get a PILE of units to the final production box (due to population constraints) and then they are always available at a moments notice. IN other words, you don’t have to wait. If you need a BB for next seasons assault, simply apply a PP to it and VOILA! Battleship in the port! The idea is to have damaged things get to the end of their production and not “engage” them with crew/troops until they are specifically needed.
Production U.S.:
Research ASW (for Lt fleets and CAG), Long range fighters, infantry evasion
Others as desired per strategy
Supplies only about 3 to 5 supply units per season. The U.K will have idle factory space (due to population) and will be able to meet the rest of the supply demand
Production U.K, Canada, Commonwealth.:
Fighters, Infantry, Arty (only repair these units, put other units like fleets on hold)
Supplies – produce supplies with excess production if population is a problem
Time Frame: Pre-U.S. entry, during the early war with Germany (prior to Japan entry)
"Here a cache, there a cache, every where a cache-cache"
General Idea: This idea comes from the theory that preparation is everything. Without backup plans for the backup plan, victory will be fleeting.
For the W.Allies the transport link is tremendously valuable, but also very tenuous. A good idea (paradigm) is to ALWAYS have supplies stashed across the globe. The first season or two make an effort to stash a supply or two on every island in the Mediterranean, parts of Africa, India, Australia, Greenland and even South America! One of the most annoying and deadly situations is where a supply link has been severed and unable to be reconnected. A supply truck or two in an away location can save the day. Malta and Rhodes are excellent places to throw some spare supply caches. A fleet that finds its transport link shot to pieces can still have some escape operation with the reserve supplies. You will not miss the few supply scattered across the globe, but when you need them they will feel like GOLD!
Where?:
Malta 5 to 10 supply
Rhodes a couple
Gibraltar 3 to 5
India areas a couple each
Australia 5 in south east
Ceylon 1 supply
Iraq a couple
South Africa a couple
Brazil a couple
Time Frame: Spring 1940 if possible (earlier the better)
These are just a few ideas to help out the fledgling Western Allies player or the experienced but frustrated one! Hope some of these ideas help you in your smashing victories over the German and Axis players! Long live democracy! (err,at least, that’s what we call it)[;)]
Mike McMann
"The Annoying Gnats..."
Initial Credit: Barthheart.
General Idea: The idea is one of constant and irritating raids by the Western Allies. The general concept is to maintain a link of transports around Africa and up to the Suez and back to England. Then, with this “rail at sea” troops can be funneled to any spot in Europe at a moments notice. This means the German player has to garrison every square inch of beach front real estate. As soon as an area becomes weakened by troops leaving to go elsewhere, WHAM! In come the raiders. The allied player blasts the small garrison with bombardments and possibly CAG and then wades ashore with a small contingent to wreck factories, resources and rail lines. Then, once the devastation is complete, back to the ships! The supply cost to Germany will be annoying and ultimately damaging.
Potential Targets:
Western France Denmark
Norway Spain (if Axis)
N. Italy S. Italy
Greece Yugoslavia
Sardinia
Time Frame: Pre-U.S. entry
Method: Transport link from Suez to England
Forces: CAG, HVY BMBR, INF
"Big Brother....Little Cousin..."
General Idea: This is more of a strategic concept than one of tactical maneuver. The idea here is that the U.S. should SOLELY be used for R&D until at least SU’41 or later. Anything the U.S. produces (besides supply) will simply sit in the country (politically frozen) until they are activated. The concept is one of time-value of production (as another forum member detailed, not sure the name). Every PP that the U.S. generates that is idle, or unused, is one that the Axis does not have to face. A PP spent on an arty unit in North Central US will be wasted until at least SP or SU ’41 at the earliest, more likely SP’42 or even WI’43. Using America as the developers of technology and a touch of supplies will leave the UK able to focus entirely on Units. Scotland and England can churn out air units and ground units while the U.S. upgrades them so to speak. Additionally, the U.K. should NOT produce units that are LONG duration contrary to some other strategic ideas. The U.K. needs units IMMEDIATELY! Large naval vessels and other long term units are too little too late. Most naval units get damaged and sent back to England for repair anyway. Production space should be devoted to fighters, arty and infantry. Fast to produce and to the battle fronts quickly. Every PP spent on a Hvy Fleet chugging along the production queue is a long term wasted investment. Also, a trick that I use is to get a PILE of units to the final production box (due to population constraints) and then they are always available at a moments notice. IN other words, you don’t have to wait. If you need a BB for next seasons assault, simply apply a PP to it and VOILA! Battleship in the port! The idea is to have damaged things get to the end of their production and not “engage” them with crew/troops until they are specifically needed.
Production U.S.:
Research ASW (for Lt fleets and CAG), Long range fighters, infantry evasion
Others as desired per strategy
Supplies only about 3 to 5 supply units per season. The U.K will have idle factory space (due to population) and will be able to meet the rest of the supply demand
Production U.K, Canada, Commonwealth.:
Fighters, Infantry, Arty (only repair these units, put other units like fleets on hold)
Supplies – produce supplies with excess production if population is a problem
Time Frame: Pre-U.S. entry, during the early war with Germany (prior to Japan entry)
"Here a cache, there a cache, every where a cache-cache"
General Idea: This idea comes from the theory that preparation is everything. Without backup plans for the backup plan, victory will be fleeting.
For the W.Allies the transport link is tremendously valuable, but also very tenuous. A good idea (paradigm) is to ALWAYS have supplies stashed across the globe. The first season or two make an effort to stash a supply or two on every island in the Mediterranean, parts of Africa, India, Australia, Greenland and even South America! One of the most annoying and deadly situations is where a supply link has been severed and unable to be reconnected. A supply truck or two in an away location can save the day. Malta and Rhodes are excellent places to throw some spare supply caches. A fleet that finds its transport link shot to pieces can still have some escape operation with the reserve supplies. You will not miss the few supply scattered across the globe, but when you need them they will feel like GOLD!
Where?:
Malta 5 to 10 supply
Rhodes a couple
Gibraltar 3 to 5
India areas a couple each
Australia 5 in south east
Ceylon 1 supply
Iraq a couple
South Africa a couple
Brazil a couple
Time Frame: Spring 1940 if possible (earlier the better)
These are just a few ideas to help out the fledgling Western Allies player or the experienced but frustrated one! Hope some of these ideas help you in your smashing victories over the German and Axis players! Long live democracy! (err,at least, that’s what we call it)[;)]
Mike McMann