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tac reference room functions in 4.5.0
Posted: Wed May 04, 2005 10:00 am
by Akuma
How to block designs from being visible in the tac reference room?
How to use the larger missile payloads?
I would love to have a list of the most important 4.5.0 functions modding-wise. [&o]
RE: tac reference room functions in 4.5.0
Posted: Wed May 04, 2005 2:45 pm
by Pheonix Starflare
Well, the Alliance SRM now comes in 3-packs instead of the standard double.
Most of the important mod-stuff relates to the fact that there's a new freakin' sweet graphics engine that has it's own new version of Magic that can do like bump-mapping and all the cool stuff.
RE: tac reference room functions in 4.5.0
Posted: Sat May 07, 2005 7:20 pm
by Akuma
It'd be nice to write descriptions to the tech room templates. Also, it would equally be nice if one could block templates from being visible in the tech room. [&:]
I have no idea.
Posted: Tue May 10, 2005 1:37 pm
by Sky_walker
If you get known... let me know.
RE: I have no idea.
Posted: Tue May 10, 2005 6:01 pm
by John DiCamillo
I'm at work, so I don't have the code in front of me. But try adding secret: true to your ship designs.
RE: I have no idea.
Posted: Tue May 10, 2005 6:20 pm
by LeonH
thats great milo, [:D] i presume the same code will work on the weapon side of things as well?
also how would we go about adding a description to our creations i presume its some tag along with a bunch of text.
-EDIT-
Never mind figure it out did a wee bit of trial and error,
anyone wanting to know the format is
DESCRIPTION: "text here"
RE: I have no idea.
Posted: Tue May 31, 2005 11:43 pm
by Akuma
How about hiding weapons from the tech room? I tried to include the Secret: True in them and it didn't work. With ships it works fine. I guess this is not yet supported.