PBEM security
Posted: Sat May 14, 2005 5:18 am
Again ...
I know there has been a lot of discussion of this already, and I admit I did not read it all in detail.
I think that a very simple solution is a third party dice server. Any time dice are rolled, some descriptive text is sent to the dice server, and the dice server sends the rolls with the description to the originating computer and to all other emails on the list (the PBEM players).
Anyone interested can compare the dice results to the saved game they receive later.
In my view, it would be better to _not_ have the unit die rolls predetermined before the start of the turn. Right now, you can experiment with different alternatives and you know exactly how they will turn out. If you use the dice server as a neutral third party for the game, you could still experiment with alternatives without the server, but this means that the results could not count (opponent should veto results that aren't accompanied by dice server reports), and you'd have to go through re-rolls for your ultimate results. So you wouldn't really know how it will work out.
The obvious place for a dice server is matrixgames.com itself, but there are others out there already.
Any plans to support such a feature for PBEM play? It seems obvious that something for better security is required.
I know there has been a lot of discussion of this already, and I admit I did not read it all in detail.
I think that a very simple solution is a third party dice server. Any time dice are rolled, some descriptive text is sent to the dice server, and the dice server sends the rolls with the description to the originating computer and to all other emails on the list (the PBEM players).
Anyone interested can compare the dice results to the saved game they receive later.
In my view, it would be better to _not_ have the unit die rolls predetermined before the start of the turn. Right now, you can experiment with different alternatives and you know exactly how they will turn out. If you use the dice server as a neutral third party for the game, you could still experiment with alternatives without the server, but this means that the results could not count (opponent should veto results that aren't accompanied by dice server reports), and you'd have to go through re-rolls for your ultimate results. So you wouldn't really know how it will work out.
The obvious place for a dice server is matrixgames.com itself, but there are others out there already.
Any plans to support such a feature for PBEM play? It seems obvious that something for better security is required.