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Manilla and Politcal Points

Posted: Sun May 15, 2005 12:40 am
by Kadrin
I heard someone mention on this forum that the Allies lose Political Points for fighting in Manilla. Is this true?

Do the Allies lose Political Points fighting anywhere else?


Thanks ahead of time for your response.

RE: Manilla and Politcal Points

Posted: Sun May 15, 2005 12:47 am
by von Murrin
You never lose PP's for fighting anywhere that I've seen.

RE: Manilla and Politcal Points

Posted: Sun May 15, 2005 12:49 am
by Halsey
No, that's a crock. Manila is the place to defend in the PI.

When they decide to stick it to the Allies by defending Manila, there will also be a penalty against the IJN player for mounting Normandy sized invasions during the war.[;)]

RE: Manilla and Politcal Points

Posted: Sun May 15, 2005 1:38 am
by CapAndGown
That was a joke by Nikademus. He was making fun of Macathur declaring Manilla an open city.

RE: Manilla and Politcal Points

Posted: Sun May 15, 2005 1:40 am
by Halsey
I know.[;)]

But now new players think he was stating a fact.
We have enough misinformation in this game.[;)]

RE: Manilla and Politcal Points

Posted: Sun May 15, 2005 4:20 am
by Reverberate
ORIGINAL: Halsey
No, that's a crock. Manila is the place to defend in the PI.
I prefer to make my "last stand" in the Philippines at Clark Field. That base produces 100+ supplies a turn!

RE: Manilla and Politcal Points

Posted: Sun May 15, 2005 4:23 am
by rtrapasso
ORIGINAL: Reverberate

ORIGINAL: Halsey
No, that's a crock. Manila is the place to defend in the PI.
I prefer to make my "last stand" in the Philippines at Clark Field. That base produces 100+ supplies a turn!

Alas - production ceases as soon as an enemy unit enters the hex...

RE: Manilla and Politcal Points

Posted: Sun May 15, 2005 5:16 am
by Reverberate
ORIGINAL: rtrapasso
Alas - production ceases as soon as an enemy unit enters the hex...
News to me! First I've heard of this! Really?!? Damn!

RE: Manilla and Politcal Points

Posted: Mon May 16, 2005 4:36 pm
by PeteG662
Also think about the terrain bonuses for fighting in the city or on Bataan

RE: Manilla and Politcal Points

Posted: Mon May 16, 2005 4:38 pm
by rtrapasso
ORIGINAL: Reverberate

ORIGINAL: rtrapasso
Alas - production ceases as soon as an enemy unit enters the hex...
News to me! First I've heard of this! Really?!? Damn!

Yup - really - or so i've been told/read (Mr. Frag's posts), and experienced (never get any supply once the enemy enters the hex as far as i can determine).

RE: Manilla and Politcal Points

Posted: Mon May 16, 2005 4:57 pm
by Mr.Frag
Yup - really - or so i've been told/read (Mr. Frag's posts), and experienced (never get any supply once the enemy enters the hex as far as i can determine).

Tough to get them factory workers to show up when they are being shot [;)]

RE: Manilla and Politcal Points

Posted: Mon May 16, 2005 5:07 pm
by Nikademus
Look for the "[:'(]"

[;)]

RE: Manilla and Politcal Points

Posted: Mon May 16, 2005 5:25 pm
by rtrapasso
ORIGINAL: Mr.Frag
Yup - really - or so i've been told/read (Mr. Frag's posts), and experienced (never get any supply once the enemy enters the hex as far as i can determine).

Tough to get them factory workers to show up when they are being shot [;)]

Not like those tough Russian factory workers who kept turning out tanks even as their building was being attacked in Stalingrad. Guess Mac should have beefed up his secret police.[:-][:D]

RE: Manilla and Politcal Points

Posted: Mon May 16, 2005 5:27 pm
by Terminus
Yeah, then he might have had them driving the newly built tanks into combat too, like the Russians did...

RE: Manilla and Politcal Points

Posted: Mon May 16, 2005 9:21 pm
by BraveHome
ORIGINAL: Mr.Frag

Tough to get them factory workers to show up when they are being shot [;)]

We have that same problem with firing today....

RE: Manilla and Politcal Points

Posted: Mon May 16, 2005 9:24 pm
by BraveHome
ORIGINAL: Halsey

We have enough misinformation in this game.[;)]

"Often, the surest way to convey misinformation is to tell the strict truth." (Twain)