Noosing the Bull: Scn.9, Toraq vs Timtom
Posted: Mon May 16, 2005 5:27 pm
So, I'm back for another game against my old nemesis Antonio L., AKA Toraq. This time it appears that Tony positively desires to lose - maybe he's feeling sorry for me, who know. Anyways, we're playing scn.9, "Stalemate and Counterpunch", Tony as the Japanese again. Some of you might recall our scn.5 game about six months ago - a scn. not dissimilar to this one - and how Tony handed me a thorough defeat in just 30 turns. I've now got 89 turns to repay the compliment.
One of the big problems I had in scn.5 was that, although I had plenty of aircraft and could penetrate Tony's defences by sheer numbers, the quality of my pilots was so low that they then couldn't hit the broad side of a battleship. If memory serves, the quality of the fliers is rather better in this scn. I presume the Japanese OOB places the 51st ID around Lae, and the 6th & 38th in the central- and upper Solomons. And that's about all I recall.
We've instituted a few house-rules to level the playing field a bit. They're as follows:
1) Only CV sqd's allowed to operate from CVs or CVEs.
2) Night bombing: IJN 4 sqds, US only 2 pr. target.
3) Units assigned to one command cannot operate in the AoR of the other. This applies to all Allied ground- and air units, but only to Japanese ground units of bgd. size or greater.
4) Max. of 4 heavy bomber sqd's pr. target.
5) IJN commitment 160%.
6) IJN sub OFF.
7) Max. number of planes in a base: Airfield size x 50.
8) Oz 7th ID, USMC 2nd Div., US 23rd (Americal), 25th, and 32nd ID not deployable outside of bases held by Allied player at game start.
9) Only APD's can be used for FT by Allied player (I forgot to suggest this one to Tony, so it's unilateral).
10) Allied CVE's will not participate in fleet carrier operations (not so much a rule as a pledge on my part).
11) Oz 7th ID & US 32nd ID must be withdrawn to Brisbane, US 23rd ID to Noumea.
I suggested a couple of other rules to further curb Allied surface- and air-power, but he would have any. It's his funeral, I guess.
First the math. Tony's up 1,200 VP. I'm guestimating that he can realistically develop bases to the tune of another 900-odd VP. My own expansions come to 625 VP and I'm hoping to capture and/or develop new bases to the tune of 1,400 VP. As evident below, this will make us about break even.

One of the big problems I had in scn.5 was that, although I had plenty of aircraft and could penetrate Tony's defences by sheer numbers, the quality of my pilots was so low that they then couldn't hit the broad side of a battleship. If memory serves, the quality of the fliers is rather better in this scn. I presume the Japanese OOB places the 51st ID around Lae, and the 6th & 38th in the central- and upper Solomons. And that's about all I recall.
We've instituted a few house-rules to level the playing field a bit. They're as follows:
1) Only CV sqd's allowed to operate from CVs or CVEs.
2) Night bombing: IJN 4 sqds, US only 2 pr. target.
3) Units assigned to one command cannot operate in the AoR of the other. This applies to all Allied ground- and air units, but only to Japanese ground units of bgd. size or greater.
4) Max. of 4 heavy bomber sqd's pr. target.
5) IJN commitment 160%.
6) IJN sub OFF.
7) Max. number of planes in a base: Airfield size x 50.
8) Oz 7th ID, USMC 2nd Div., US 23rd (Americal), 25th, and 32nd ID not deployable outside of bases held by Allied player at game start.
9) Only APD's can be used for FT by Allied player (I forgot to suggest this one to Tony, so it's unilateral).
10) Allied CVE's will not participate in fleet carrier operations (not so much a rule as a pledge on my part).
11) Oz 7th ID & US 32nd ID must be withdrawn to Brisbane, US 23rd ID to Noumea.
I suggested a couple of other rules to further curb Allied surface- and air-power, but he would have any. It's his funeral, I guess.
First the math. Tony's up 1,200 VP. I'm guestimating that he can realistically develop bases to the tune of another 900-odd VP. My own expansions come to 625 VP and I'm hoping to capture and/or develop new bases to the tune of 1,400 VP. As evident below, this will make us about break even.




