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TCP/IP games or not ?

Posted: Sat May 21, 2005 1:11 pm
by nukkxx5058
Question is in the title.
Thx

RE: TCP/IP games or not ?

Posted: Sat May 21, 2005 2:25 pm
by Le Tondu
It says at : http://www.west-civ.com/


"Full Power Multiplayer Support. Robust multiplayer options are supported using Microsoft’s Direct Play: play by internet, LAN, serial or parallel connection, or hotseat."

RE: TCP/IP games or not ?

Posted: Sun May 22, 2005 4:22 am
by nukkxx5058
Genial !

RE: TCP/IP games or not ?

Posted: Thu Jun 23, 2005 2:08 pm
by Sabuesillo
Ok but just to make sure:

IS THE GAME FULLY MP FOR CAMPAIGN AND TACTICAL MODE? (Or just tactical battles like happens with RTS such as imperial Glory, etc.)

???

RE: TCP/IP games or not ?

Posted: Thu Jun 23, 2005 2:19 pm
by Erik Rutins
Yes, both campaign and battle. Detailed battles for TCP/IP. In PBEM, all battles are in quick battle mode rather than detailed mode.

Regards,

- Erik

RE: TCP/IP games or not ?

Posted: Thu Jun 23, 2005 2:30 pm
by sol_invictus
It might be quite the logistical task with everyone's busy schedule, but I hope that after the game has been out for a while that we can organize an eight player game. That would be so fabulous!

RE: TCP/IP games or not ?

Posted: Thu Jun 23, 2005 6:19 pm
by Baron Hendrik
You have also the option in TCP/IP that you dont fight Hex-Battles as far as I know...

RE: TCP/IP games or not ?

Posted: Thu Jun 23, 2005 9:46 pm
by Sabuesillo
That sounds great.
I think thr reason games such as RTW never managed to implement MP campaign mode is because of what happens when one of the players has to resolve a battle with a computer player. I wonder how they will solve this in COG?

Just think: We are 2 players playing a MP campaign. At some point player 1 is attacked in 3 different places by other computer players. What will player 2 do while those battles are resolved? Or did we say that every battle in whcih a computer player participates is resolved automatically versus the tactical map?

RE: TCP/IP games or not ?

Posted: Thu Jun 23, 2005 10:18 pm
by Jordan
I think I read that player 2 is able to watch player 1's battles against the computer

RE: TCP/IP games or not ?

Posted: Fri Jun 24, 2005 12:33 am
by ericbabe
ORIGINAL: Jordan

I think I read that player 2 is able to watch player 1's battles against the computer

That's the default behavior. The server can choose to conceal the battle if that's the way he'd rather run the game.

Usually when we play in-house m-player games we have a sort of gentleman's agreement not to fight long detailed battles against the AI, but players can stick with whatever style of play works for them.


Eric

RE: TCP/IP games or not ?

Posted: Fri Jun 24, 2005 1:37 am
by canuckgamer
If you have a multiplayer PBEM game does it work like World at War where each player mails his move to the next player in sequence? If yes, can each player view the entire turn using a replay up to the start of his turn?

Is there fog of war for the strategic map and when you resolve battles on the tactical map?

RE: TCP/IP games or not ?

Posted: Fri Jun 24, 2005 2:31 pm
by ericbabe
The strategic level is a simultaneously issued order phase followed by a simultaneously resolved move phase. PBEM games don't have a way of replaying the movement phase, though there are many reports. A replay feature is something we are looking into adding for a patch.


RE: TCP/IP games or not ?

Posted: Fri Jun 24, 2005 3:47 pm
by canuckgamer
Thanks for the reply Ericbabe. How do the mailings work in a multiplayer PBEM game? As it is a simultaneous order phase, does each player send their move to all other players. I assume that after each player has received all other orders the strategic movement is resolved. Does the simultaneous resolution of the turn include resolving all battles using quick battles?

RE: TCP/IP games or not ?

Posted: Fri Jun 24, 2005 3:59 pm
by ericbabe
ORIGINAL: McHugh

Thanks for the reply Ericbabe. How do the mailings work in a multiplayer PBEM game? As it is a simultaneous order phase, does each player send their move to all other players. I assume that after each player has received all other orders the strategic movement is resolved. Does the simultaneous resolution of the turn include resolving all battles using quick battles?

Thanks for the question.

There is still a turn order, it's simply that orders that are issued aren't executed immediately (so that all players see the same game state.)

Players issue orders then send the save files to the next person in the order. After all orders are issued the save game of the last person in the order will contain the updated game state information.