wingman ai weirdness
Posted: Sun May 22, 2005 10:11 pm
Hi people,
Had something strange happen to my wingman on more than one occasion. After a mission when ordering my wingman to land (after having cleared the last navpoint) he decides that floating backwards through space away from the carrier is much more fun. I can't get him to join formation again, let alone land. After having landed myself my wingman's status in the after-battle briefing is none, it just says launched, no return. Would that mean that i've lost a fighter for the duration of the campaign? This seems to happen during escort missions the most, in other missions i've been able to let my wingman land as usual.
Also, when ordering my wingman into a formation, if i disable FLCS and spin around somewhat to check my six, my wingman seems to go nuts. Looks like he tries to adapt formation to my ship's orientation, not my heading. No big deal, but it looks kinda silly.
Those would be the only 'complaints' i have now, in all the game is awesome. I just finished an uneventful escort mission, quite realistic to see missions come along that don't involve enemy contact (this time). This dynamic campaign stuff is great. I just wish it would be possible to get a feel of how the campaign is going. Now i need to look at the enemy OOB to see what got killed (and i need to remember what they had in the first place to see what the kills are). A sort of progress log would be great, a bit like the after battle report but for the whole campaign until now. Or am i missing something ?
Thanks for any input on this!
Tom, still ensign...
Had something strange happen to my wingman on more than one occasion. After a mission when ordering my wingman to land (after having cleared the last navpoint) he decides that floating backwards through space away from the carrier is much more fun. I can't get him to join formation again, let alone land. After having landed myself my wingman's status in the after-battle briefing is none, it just says launched, no return. Would that mean that i've lost a fighter for the duration of the campaign? This seems to happen during escort missions the most, in other missions i've been able to let my wingman land as usual.
Also, when ordering my wingman into a formation, if i disable FLCS and spin around somewhat to check my six, my wingman seems to go nuts. Looks like he tries to adapt formation to my ship's orientation, not my heading. No big deal, but it looks kinda silly.
Those would be the only 'complaints' i have now, in all the game is awesome. I just finished an uneventful escort mission, quite realistic to see missions come along that don't involve enemy contact (this time). This dynamic campaign stuff is great. I just wish it would be possible to get a feel of how the campaign is going. Now i need to look at the enemy OOB to see what got killed (and i need to remember what they had in the first place to see what the kills are). A sort of progress log would be great, a bit like the after battle report but for the whole campaign until now. Or am i missing something ?
Thanks for any input on this!
Tom, still ensign...