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Ground Units upgrade and replacements

Posted: Mon May 23, 2005 5:56 pm
by ROSLEY
Hi,
Where is the best place for ground unuits to get replacements... I assume big base with the Top HQ ?
Should badly mauled units be sent anywhere specific ?

What about in the field , do units get many replacements or upgrades and how does ground unit morale / experience improve ?

Regards
Michael

RE: Ground Units upgrade and replacements

Posted: Mon May 23, 2005 6:29 pm
by Bradley7735
Places like San Francisco or Calcutta are good. The base where the unit is located can give replacements to an LCU. Also, if there are bases within supply range of that base, they can also give replacements. So, the more bases around the base where the unit is, the better.

A unit at San Fran will gain replacements much faster than if that same unit was at Pearl Harbor. Even if Pearl has the HQ and tons of supply. It will only have one chance per turn to get replacements. However, if at SF, then LA, Seattle, Portland, SD, etc will all help to give replacements. It can grow fairly fast, if there are enough devices in the pool.

RE: Ground Units upgrade and replacements

Posted: Mon May 23, 2005 8:24 pm
by Captain Cruft
A LCU must be within "supply range" of a base with "sufficient supplies" to receive replacements/upgrades. Well, at least that's what the manual says. The formula for supply range is given there too.

To quote from the manual again, an LCU will not receive replacements for a particular device until that device is down to 75% (ready + disabled) of the ToE.

If an LCU is at base then the base size is important in terms of recovering disabled units. The bigger the base the faster the recovery rate.

Combat will increase an LCU's experience very rapidly.

Morale is another matter entirely. Basically I have no idea except that having a good leader with high "inspiration" helps.

RE: Ground Units upgrade and replacements

Posted: Tue May 24, 2005 3:08 pm
by ROSLEY
Thanks for all the tips so far , its pretty much common sense at the moment. The morale issue is another thing

Michael

RE: Ground Units upgrade and replacements

Posted: Tue May 24, 2005 4:13 pm
by tsimmonds
What about in the field , do units get many replacements or upgrades and how does ground unit morale / experience improve ?
An LCU's experience improves through combat, period. Its morale improves through sitting someplace doing nothing, with support and supply levels in the green, ideally in a temperate zone. First disruption and fatigue will fall to minimum levels, then morale will start to increase.

RE: Ground Units upgrade and replacements

Posted: Tue May 24, 2005 4:27 pm
by Mr.Frag
Yes folks, Malaria sucks! Get used to the concept right from day one. Plan troop rotations as part of your general plan.

Malaria is the *strongest* enemy in the game.

RE: Ground Units upgrade and replacements

Posted: Tue May 24, 2005 4:27 pm
by Skyros
ORIGINAL: irrelevant
What about in the field , do units get many replacements or upgrades and how does ground unit morale / experience improve ?
An LCU's experience improves through combat, period. Its morale improves through sitting someplace doing nothing, with support and supply levels in the green, ideally in a temperate zone. First disruption and fatigue will fall to minimum levels, then morale will start to increase.

I thought experience would also increase if the Planning Points reaches 100. At 100 training would begin and their was a % chance of an increas as long as experience was below a certain %.

From the Manual:
Once a unit reaches 100 planning points, it may conduct training to increase it’s experience rating. Each nationality has a basic experience value that their units can train to without having to be in combat. As long as you are under this value and have 100 planning points, there is a chance the unit will gain experience.
The following table details the maximum level a unit may train to, based on it’s Nationality:
IJ Army 55 IJ Navy 50
US Navy 50 US Army 60
US Marines 65 Australian 65
New Zealand 55 British 55
French 55 Dutch 50
Chinese 45 Soviet 60
Indian 55 Commonwealth 55
Philippines 45 Canada 50


RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 3:57 am
by bradfordkay
Frag, I understand that a base of a certain size (air & port >10?) will reduce the malaria effect to some extent. Can you give us a little more detail here?

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 11:45 am
by Mr.Frag
Yep, size port + air > 8 ... most bases can not be built that large so you can't get immunity.

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 3:42 pm
by bradfordkay
So this size gives immunity from malarial effects? I thought that it just reduced them. Will troops at this size of a base begin to recover with enough support and supply?

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 3:52 pm
by Mr.Frag
So this size gives immunity from malarial effects? I thought that it just reduced them. Will troops at this size of a base begin to recover with enough support and supply?

The malaria effect basically keeps unit's at a fatigue level above 30 no matter what. Getting them out of this situation means the fatigue can finally drop to 0 at which point disabled parts will recover (assuming support & supply).

//--------------------------------------------------------------------------------
bool MalariaZone(i16_t x, i16_t y, i16_t base)
{
bool answer=false;

// burma, malay, dutch indies
if(x<38 && y>25 && y<83)
answer=true;
// philpinnes, new guniea
else if(x>36 && x<50 && y>42 && y<80)
answer=true;
// south pacific
else if(x>50 && x<75 && y>79 && y<130)
answer=true;

// individual bases are
if(base==459 || base==455 || base==454 || base==458 || base==757 || base==758 || base==759
|| base==770 || base==771 || base==709 || base==738) answer=true;

// individual bases are not
if(base==432 || base==484 || base==502 || base==445 || base==511
|| base==540 || base==614 || base==617 || base==780) answer=false;

// city has drained swamps
if(gPlace[base].size>8) answer=false;

return(answer);
}

//--------------------------------------------------------------------------------
bool ColdZone(i16_t x, i16_t y, i16_t base)
{
bool answer=false;

// korea
if(x>56 && x<68 && y<40)
answer=true;
// siberia
else if(x>66 && x<86 && y<35)
answer=true;
// alaska and northern islands
else if(x>88 && x<131 && y<41)
answer=true;
// new zealand
else if(y>141)
answer=true;

// city has heaters
if(gPlace[base].size>8) answer=false;

return(answer);
}

// ----------------------------------------------------------------------------
bool ColdZoneN(i16_t x, i16_t y)
{
bool answer=false;

if(gScen.month>2 && gScen.month<11)
return SSI_FALSE;

// korea
if(x>56 && x<68 && y<40)
answer=true;
// siberia
else if(x>66 && x<86 && y<35)
answer=true;
// alaska and northern islands
else if(x>88 && x<131 && y<41)
answer=true;

return(answer);
}

// --------------------------------------------------------------------------------
bool ColdZoneS(i16_t x, i16_t y)
{
bool answer=false;

if(gScen.month<5 || gScen.month>8)
return SSI_FALSE;

// new zealand
if(y>141)
answer=true;

return(answer);
}

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 3:54 pm
by Mike Solli
Andrew Brown's map shows which bases have immunity to malaria. Unfortunately, I don't have it available right now.

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 4:00 pm
by bradfordkay
THanks, Frag, but I'm not following you. I never learned programming, so the breakdown of the routines isn't translating to me. Will a combined size 8 base allow for reduction in fatigue in a Malarial zone or do we still need to rotate teh troops? Sorry for being so dense...

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 4:14 pm
by Bradley7735
I've never seen immunity from malaria at even the largest of bases (lunga built to size 5/7 with 9 forts). Sure, units do better at the large bases, but never have I seen 0 fatigue on units at large malarial bases.

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 4:34 pm
by Mr.Frag
If port + airfield = 9+, effects should be gone. If not, it's a bug ... Bradley, please toss me a save if you have one. Forification value is meaningless.

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 6:34 pm
by Bradley7735
I think I've got one at home. I'll send it later tonight.

Just to clarify: A unit at San Francisco will usually have 0 fatigue and about 5 disruption (or vice versa). Is this what I should see on a unit at a fully built Lunga, assuming full supply, support and no activity (combat or construction)?

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 8:02 pm
by Mr.Frag
If Lunga has been built up to the point where the airfield + the port size = 9 or more, yes. If it is less then 9, you'll see a rotting unit.

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 8:59 pm
by Mr.Frag
Nevermind, on it ... it's accessing the SPS value, not the built value ... asking if by design or accident.

RE: Ground Units upgrade and replacements

Posted: Wed May 25, 2005 9:09 pm
by Bradley7735
Ok, I'll agree with that. SPS of port and airfield=>8 means malaria will be null. That's places like Truk, Rangoon, Soerabaja, Singapore, etc. I think the only base that isn't hardcoded as non-malaria that might still qualify is Rabaul. That base is pretty small at the start, but has SPS of 10, I think. Lunga, PM, Luganville, etc are all less than 8 SPS.


RE: Ground Units upgrade and replacements

Posted: Thu May 26, 2005 3:46 am
by bradfordkay
Ah, so it doesn't matter how large we build it, only certain bases will ever be immune to malarial effects. Thanks for the clarification. Was this the way it was intended, or did that just somehow slip through?