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Changes from Korsun?

Posted: Thu May 26, 2005 3:30 am
by coach3play4
Is there any summary of game play changes from the Korsun model? I played Korsun for some time, but din't buy Normandy. I find, with Italy, I'm remembering Korsun slowly, but it would be easier if I new what was new! Any source of game play changes? Like the inderdiction is different.
Thanks

RE: Changes from Korsun?

Posted: Thu May 26, 2005 5:05 am
by Erik Rutins
Well, here are a few... from Korsun to Normandy to Italy:

New game engine with improved user interface
New AI system
New user friendly game and map editor
Multiple resolution support
Special rules for Amphibious and Airborne operations
Extensive Rollover Help function
Carpet Bombing
Naval Bombardment
Mulberries (Artificial Harbors)
Bridge building, minefield and strongpoint creation
New supply rules
New rules for anti-aircraft and anti-partisan operations
New options for hidden units
New rules for extended movement and refitting units
Auto email and security functions for PBEM games
Extensive Tournament and Handicapping options for PBEM games
Evolved Units can change their characteristics mid-game

Three complete battles, Sicily, Salerno and Anzio
New rules for Surrender and Political Units
New rules for co-operation between countries
Improved User Interface
Maximum map size increased by 12 times
New Defensive AI routines
Increased variability for country based variables
New capacity for Naval Transport
New features for Merging Units

Regards,

- Erik

RE: Changes from Korsun?

Posted: Thu May 26, 2005 10:44 am
by HercMighty
ORIGINAL: Erik Rutins

New features for Merging Units

Regards,

- Erik

Can we get some information on this, there is nothing in the manual on it. There is a very brief blurb in lesson six but that's it and it doesn't even cover merging just one evolving unit.

Regards

RE: Changes from Korsun?

Posted: Thu May 26, 2005 11:22 am
by JSS
ORIGINAL: HercMighty

Can we get some information on this, there is nothing in the manual on it. There is a very brief blurb in lesson six but that's it and it doesn't even cover merging just one evolving unit.

Regards

Did you see the update on your Run5 thread? Don't think there's much more to add.

RE: Changes from Korsun?

Posted: Thu May 26, 2005 12:39 pm
by HercMighty
Yes I did, but there are people here who may not have.

RE: Changes from Korsun?

Posted: Thu May 26, 2005 11:38 pm
by Fred98
In my eyes, the main change from Korsun Pocket is the information hot keys.

Previously the information had to be obtained by checking the counters individually. But the hot keys allow you to obtain that information at a glance.

And, if you are after a particular type of unit, such as an engineer, or a 2-shift arty unit, there is a nifty little feature, that allows you to find them very quickly.

The hot keys and the short-cuts are the outstanding features that help to make BIN, and now BII, great wargames!


RE: Changes from Korsun?

Posted: Fri May 27, 2005 12:29 am
by HercMighty
ORIGINAL: Joe 98

And, if you are after a particular type of unit, such as an engineer, or a 2-shift arty unit, there is a nifty little feature, that allows you to find them very quickly.

How?

Also does anyone know what CTRL A's hotkey is displaying information wise? All the counters get a number superimposed on them and I saw somehighlighting in different colors happen.

Regards

RE: Changes from Korsun?

Posted: Fri May 27, 2005 1:22 pm
by pterrok
Dude, who told you to press CTRL+A? [:D]

I had to go try this out since I've never heard of it doing anything; it looks like what it is showing is the AI group that each unit belongs to. You can load up a scenario and note some numbers, then load it up but go into the editor instead of playing and under Units, check out the AI group...

RE: Changes from Korsun?

Posted: Fri May 27, 2005 2:17 pm
by HercMighty
ORIGINAL: pterrok

Dude, who told you to press CTRL+A? [:D]


It's listed on the keyboard shortcut page