Tearing apart .xcr files
Posted: Sat May 28, 2005 12:38 am
I'm in the process of modifiying the UI and I've run across a small annoying issue with the .xcr files. If I open up Picts.xcr in XcRcomp, for example, I see that last resource is zoomCursor.bmp. This file is hidden from the XCREx tool, so there's no way to extract the original. The same issue exists with all the .xcr files - the last resource in the file doesn't show up in XCRex. I was able to modify and rebuild Backgrounds.xcr with no issues only because it was obvious the hidden resource in that file (Welcome.bmp) was 1024x768. With the other files I am out of luck, since I have no clue what they are or what size they are. If everything isn't exactly right, BII crashes. I'm stuck with trial and error on the sizes.
Best solution: Point me to a tool that will allow me to view and/or extract the last resource in each .xcr.
Acceptable solution: Tell me the sizes of the last resources in every .xcr file so I can compile a functional .xcr with a dummy bitmap.
Not so great solution: Explain why the damn tool won't show the last resource and maybe I can figure out a workaround.
Worst solution: Tell me to go read the .xcr file spec and write my own tool.
Thanks for any help!
Best solution: Point me to a tool that will allow me to view and/or extract the last resource in each .xcr.
Acceptable solution: Tell me the sizes of the last resources in every .xcr file so I can compile a functional .xcr with a dummy bitmap.
Not so great solution: Explain why the damn tool won't show the last resource and maybe I can figure out a workaround.
Worst solution: Tell me to go read the .xcr file spec and write my own tool.
Thanks for any help!