Opp-fire by sub questions
Posted: Tue May 31, 2005 3:54 am
i think when a transport move thro' a sea area occupied by an enemy sub, it should draw Opp-fire (let me know if otherwise, cos honestly, im not 100% comfortable with Opp-fire rules[:'(]).
my question is, given a sub has to resupply for torpedoes in around three turns (with its ammo shown as little torpedoes in its icon), i wonder whether the sub in question will use up all of its torpedoes after a max of 3 Opp-fires? if yes, am i right that if i got more than 3 transports moving thro' sea area guarded by a lone enemy sub. its a sure bet that a max of 3 transports wont make it with the remaining fleet smooth sailing to its destination??
besides, if an enemy sub stationed in a sea area with the transport, will the transport of goods via the transports (no actual movement of transport) draw Opp-fire?
of course im not saying that guarding a vital sea area will a lone sub is a good idea but i just want to explore whether it is a feasible to use sub instead of fleets (when they are all occupied else where) to block transport routes (esp in areas where their escorts are too busy somewhere).
AN
my question is, given a sub has to resupply for torpedoes in around three turns (with its ammo shown as little torpedoes in its icon), i wonder whether the sub in question will use up all of its torpedoes after a max of 3 Opp-fires? if yes, am i right that if i got more than 3 transports moving thro' sea area guarded by a lone enemy sub. its a sure bet that a max of 3 transports wont make it with the remaining fleet smooth sailing to its destination??
besides, if an enemy sub stationed in a sea area with the transport, will the transport of goods via the transports (no actual movement of transport) draw Opp-fire?
of course im not saying that guarding a vital sea area will a lone sub is a good idea but i just want to explore whether it is a feasible to use sub instead of fleets (when they are all occupied else where) to block transport routes (esp in areas where their escorts are too busy somewhere).
AN