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Mountainiser!

Posted: Tue Sep 04, 2001 10:57 pm
by ectizen
Woohoo! Better late than never <img src="wink.gif" border="0">

Ok folks, Mountainiser is now ready for final testing. It's fully functional, semi-extensively tested, packed to the gills with lotsa features, highly polished, and here.

Mountainiser has been grouped with a few other tools into one big, super utility called SD Quickies. Some of the things you can do with this are:<ul type="square">[*]make secondary roads really bad[*]raise mountains <img src="smile.gif" border="0"> [*]add and remove mud[*]make rough terrain really rough[*]add and remove smoke[*]make swamps really nasty[*]add and remove trees[*]change tree types and make them difficult and/or dangerous[/list]See? Lotsa features! Even better, virtually everything has options.
This is the final testing period for this bunch of tools. In about a week, I'll be releasing the final version of this, and stopping development in favour of other projects. So you only have a week to report bugs and have a chance of me fixing them. Should bugs be found after this deadline, all will not be lost, as I'll be releasing the source code (Delphi) at the same time, so some other brave programmer could fix them.

For those of you wondering why I'm stopping work on this, it's because I want to shift my attention to the next big thing, Terraformer. This will do everything Mountainiser and the other Quickies can do, and much, much more. It will be a much more worthwhile program to build <img src="smile.gif" border="0">


Well, it's nearly 5:00 am here, and there's not much left to add, except:
Download this: http://image2.ectopia.net/spwaw/SDQuickies-beta2.zip and use it as mush as possible over the next week, and report those bugs!

Playtime is over. Sleeptime is now.

Posted: Tue Sep 04, 2001 11:31 pm
by Redleg
Having produced several maps and scenarios using the beta of this program, I must tell you that I was very happy to see this "Quickies" program finished and in our hands.

Well worth the effort - try it.

Posted: Wed Sep 05, 2001 12:23 am
by MacCready
Thanks ectizen for all your effort! Between Matrix
and highly motivated people like yourself,it intesifies the SPWAW experience.

Would this program also work with steel panthers III ?
or failing that would it be to much trouble for you to make it work with steel Panthers III ?

Posted: Wed Sep 05, 2001 12:40 am
by RockinHarry
Hooray! <img src="smile.gif" border="0"> <img src="biggrin.gif" border="0">

Now take your well deserved sleep.

Big Thanks!

______
Harry

Posted: Wed Sep 05, 2001 1:47 am
by Fabs
Ectizen, a great big thank you for your efforts.

And now, for some intensive testing... <img src="biggrin.gif" border="0">

Posted: Wed Sep 05, 2001 2:08 am
by RUsco
Ectizen,
Great job.

Mountainzer works great.

The Swamp and Rough Terrain enhancers work great.

The Tree surgeon works Great.

I can't seem to get any results from the Smoke Generator part. <img src="confused.gif" border="0"> <img src="confused.gif" border="0">

I can't wait to see Terraformer. <img src="biggrin.gif" border="0">

Posted: Wed Sep 05, 2001 2:21 am
by Banjo
A big thank you for your efforts. Am downloading as I type this and hope to dig into it this evening, or at some point in the very near future, as my schedule is quite tight at the moment. Thanks again!!!!

Posted: Wed Sep 05, 2001 12:10 pm
by Panzer Leo
Great job !!!

...this is a real big thing to add dramatically to the looks of SPWAW maps...with the row houses, streets and now your mountainiser, SPWAW's face becomes brighter and brighter...can't wait for all these cool maps, that will pop up now...

Thanks !

Posted: Wed Sep 05, 2001 5:02 pm
by ectizen
<img src="biggrin.gif" border="0">

Originally posted by MacCready:
Would this program also work with steel panthers III ?
As I don't have SP3, I couldn't say. Perhaps if you mail me a small SP3 map, I can take a look. It all depends on how much the map file format changed between SP3 and SP:WaW...

Originally posted by RUsco:
I can't seem to get any results from the Smoke Generator part. <img src="confused.gif" border="0"> <img src="confused.gif" border="0">
The smoke doesn't show in the editor. Did you try playing the resulting map?

Posted: Thu Sep 06, 2001 1:34 am
by RUsco
Figured the smoke thing out late last night, DUH. <img src="rolleyes.gif" border="0">

Now just to figure out what % I want.

Again, Thanks Ectizen for the great program.

Posted: Thu Sep 06, 2001 2:56 am
by Eric Bondura
Rusco, you're not the only one who couldn't figure out the smoke thing right away. I still can't (DUH!)
What's the deal?
Thanks, guys.

<img src="confused.gif" border="0">

Posted: Thu Sep 06, 2001 3:30 am
by RUsco
Hey Otto,
Buy a few units for each side and make a scenario out of it. Save and then open the Scenario. Instant smoke and fog. <img src="biggrin.gif" border="0">

Posted: Thu Sep 06, 2001 9:48 pm
by RockinHarry
..ectizen probably was too lazy to also place the smoke tiles on the newly generated map. <img src="biggrin.gif" border="0"> <img src="wink.gif" border="0">
Actually SPWAW game engine takes the smoke values from the map data and generates the graphic on the fly once you´re in the game phase.

Tip: Generate the smoke on scenario and not map file. Task switch between "SDQ smokemachine" and SPWAW to see results of "smoked" map faster. (=Process and save scenario with SDQ and start 1st turn of "smoked" scenario in SPWAW)

If final version of SDQ is out, I probably will write some tutorial for all modules. (..unless someone else wants to do it! <img src="biggrin.gif" border="0"> )

____________
Harry

Posted: Thu Sep 06, 2001 10:22 pm
by adantas
Hey Ecitzen,

Fantastic job mate!!!!
Now rushing to the Map board!!!! <img src="biggrin.gif" border="0">

Alessandro

--------------
Senta à Pua!!!

Posted: Sun Sep 09, 2001 12:29 am
by RockinHarry
Any news or experiences out there?

__________
Harry