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Naval Movement Idea(s)

Posted: Mon Jun 06, 2005 12:47 pm
by 5cats
It seems a little odd that moving from the Irish Sea to the North Sea takes as much fuel as moving clear across the Pacific ocean [:-]

Here's an idea! Have movement cost 1 supply for moving up to 2 movement points (rather than any 1 zone). This will allow some more flexability in those close quarters (like around England) without too much fuss! I think the benifit would be equal for both Allies & Axis, thus not unbalancing the game at all.

Another idea: Have the first zone cost 1 supply, the second another, and 3rd & further cost the full amount for that ship type. Hummmm.

Yet Another Idea: Have extended movement costs at 2-Lt, 3-Carrier, 4-Hvy and add 1 supply cost for any combat. That way a pleasure cruise around Africa doesn't cost so darn many supplies. Also, just moving 1 zone & fighting there would cost a bit more, making it less of a "must do" sort of thing. I think it would all balance out (cheaper movement, more costly combat) keeping the game balance intact.

It's just plain sad watching the British blow 32 supply to move 8 ships 2 crappy movement points! 4 Hvy & 4 Lt Fleets from the Irish to the North, a distance of what? 200 miles? Over 3 months? You could row there! Drift! Lmao! Or from Gulf of Finland to W.Germany, also less than 200 miles, darn it!

Feedback Please!


RE: Naval Movement Idea(s)

Posted: Mon Jun 06, 2005 8:22 pm
by aletoledo
whenever a WA players sacks my german navy, at least I know they spent some money doing it. :)

even a 2 space move costing only one point of supply leaves a bad taste in my mouth. I try to position my german subs a minimum of two spaces away from allied light fleets, so if they want to fight me they'll have to spend their supplies.

personally I've taken to planning a lot of my moves ahead of time and either moving my BB ships one space at a time each round or moving the absolute maximum distance. I suppose playing the japanese a lot makes me very frugile in my supplies. Problem is when I then play the allies occasionally, I never want to spend a great deal of supply and thus am way to conservative.

RE: Naval Movement Idea(s)

Posted: Mon Jun 06, 2005 10:34 pm
by Maginot
I blow supply like there is no tomorow. I constantly find myself playing the Western Allies so I have no problem blowing 4,5 or even 6 supply to damage a U-Boat. I'd blow 10 to take one out in a second. In one Western Allies turn around mid-1941 I can blow upwards of 50 easy if I'm lend-leasing to Russia.

RE: Naval Movement Idea(s)

Posted: Tue Jun 07, 2005 12:10 am
by batou
When playing Japan I do not move any fleets untill the turn I attack the WA. It just costs too much supply and is not worth it. The more I think about it, the more ridiculous it seems....

RE: Naval Movement Idea(s)

Posted: Tue Jun 07, 2005 2:07 am
by a511
me too, the only fleets i will move is the two L-fleets on coastal CHN for fleet bombard stuff (and of course 1 space at a time) otherwise no movements for the IJN.