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Possible undo dependent-moves feature for transports

Posted: Mon Jun 06, 2005 3:54 pm
by toddtreadway
Is there a way to undo all movement that relied on a specific transport?

I'm playing with the supply area option on, and the computer is always using my transports to move supplies at the beginning of the turn. It might be useful to have a button that would undo all movement relying on transports so I wouldn't have to hunt around to find where the supplies went.

RE: Possible undo dependent-moves feature for transports

Posted: Mon Jun 06, 2005 5:00 pm
by Joel Billings
Unfortunately no, and I have to admit that this makes Area Supply much less desirable for any player with a lot of transports (like the WA and Japanese players). It's really most useful for play against the AI as one of the land powers.

RE: Possible undo dependent-moves feature for transports

Posted: Mon Jun 06, 2005 8:15 pm
by aletoledo
I agree, thats why I never play with area or auto-supply any more. I always have specific plans in mind and the AI just locks my transports in place. by the time I see whats happened, I've already spent the supply thats traversed the transport. doh!