Possible undo dependent-moves feature for transports
Posted: Mon Jun 06, 2005 3:54 pm
Is there a way to undo all movement that relied on a specific transport?
I'm playing with the supply area option on, and the computer is always using my transports to move supplies at the beginning of the turn. It might be useful to have a button that would undo all movement relying on transports so I wouldn't have to hunt around to find where the supplies went.
I'm playing with the supply area option on, and the computer is always using my transports to move supplies at the beginning of the turn. It might be useful to have a button that would undo all movement relying on transports so I wouldn't have to hunt around to find where the supplies went.