Problem running 4.5.0
Posted: Tue Jun 07, 2005 3:50 pm
Just got the full version of the game (about time I bought it, been following on and off for about 4 years...), and immediately patched up to 4.5.0. But when I try to run it, I get an error, something along the lines of "cannot allocate enough memory". I do not get this error when running 4.0.3.
I realize that 4.5.0 requires a video card capable of doing hardware transforms and lighting, but I was under the impression that my Radeon 9500 Pro was up to that... I tried redownloading and reinstalling, but that didn't help any.
Here's the error log that was generated:
+====================================================================+
| STARSHATTER 4.5.0 7 Jun 2005, 7:12:52 AM |
+====================================================================+
| |
| Windows XP 5.0 (Build 2195) Service Pack 4 |
| |
| Registered Owner: Stewart, |
| |
| CPUs Detected: 1 CPU Level: 6.8.3 CPU Speed: 849 |
| x86 Family 6 Model 8 Stepping 3 |
| GenuineIntel |
| |
| 256 MB RAM 1000 MB Max Swap 792 MB Avail Swap |
| |
| DirectX 9 installed. |
| DDRAW 5.3.0000000.900 built by: DIRECTX |
| D3DIM 5.00.2180.1 |
| DINPUT 5.1.2600.881 built by: Lab06_N(mmbuild) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.0000000.900 built by: DIRECTX |
| DMUSIC 5.3.0000000.900 built by: DIRECTX |
| |
| |
| RADEON 9500 PRO / 9700 - Secondary |
| |
+====================================================================+
Initializing Game
Gamma Level = 128
Initializing instance...
Window created.
Instance initialized.
Initializing game...
Palette loaded.
Init Video...
Request 800 x 600 x 32 mode
********************************
* Direct 3D version 9 *
********************************
VideoDX9: (ctor) could not create enumerator. [Out of system memory.]
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050
*** PANIC: Could not create the Video Interface.
+====================================================================+
Begin Shutdown...
Campaign::Close() - destroying all campaigns
*********************************************
FATAL EXCEPTION:
Registers:
EAX: 00000000
EBX: 00000000
ECX: 01120560
EDX: 006f7368
EDI: 00133948
ESI: 01120560
EBP: 0012ff34
CS:EIP: 001b:0059d5b8
SS:ESP: 0023:0012fd24
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00010246
Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: 0059d5b8
Program attempted to READ from address 0x00000004
--- could not Initialize IMAGEHLP.DLL (c0000005) ---
Stack Trace (Intel):
Address Frame Logical addr Module
0059D5B8 0012FF34 0001:0019C5B8 C:\Matrix Games\Starshatter\Stars.exe
006A444E 0012FFC0 0001:002A344E C:\Matrix Games\Starshatter\Stars.exe
7C59893D 0012FFF0 0001:0002793D C:\WINNT\system32\KERNEL32.DLL
*********************************************
PROGRAM TERMINATED.
I realize that 4.5.0 requires a video card capable of doing hardware transforms and lighting, but I was under the impression that my Radeon 9500 Pro was up to that... I tried redownloading and reinstalling, but that didn't help any.
Here's the error log that was generated:
+====================================================================+
| STARSHATTER 4.5.0 7 Jun 2005, 7:12:52 AM |
+====================================================================+
| |
| Windows XP 5.0 (Build 2195) Service Pack 4 |
| |
| Registered Owner: Stewart, |
| |
| CPUs Detected: 1 CPU Level: 6.8.3 CPU Speed: 849 |
| x86 Family 6 Model 8 Stepping 3 |
| GenuineIntel |
| |
| 256 MB RAM 1000 MB Max Swap 792 MB Avail Swap |
| |
| DirectX 9 installed. |
| DDRAW 5.3.0000000.900 built by: DIRECTX |
| D3DIM 5.00.2180.1 |
| DINPUT 5.1.2600.881 built by: Lab06_N(mmbuild) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.0000000.900 built by: DIRECTX |
| DMUSIC 5.3.0000000.900 built by: DIRECTX |
| |
| |
| RADEON 9500 PRO / 9700 - Secondary |
| |
+====================================================================+
Initializing Game
Gamma Level = 128
Initializing instance...
Window created.
Instance initialized.
Initializing game...
Palette loaded.
Init Video...
Request 800 x 600 x 32 mode
********************************
* Direct 3D version 9 *
********************************
VideoDX9: (ctor) could not create enumerator. [Out of system memory.]
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050
*** PANIC: Could not create the Video Interface.
+====================================================================+
Begin Shutdown...
Campaign::Close() - destroying all campaigns
*********************************************
FATAL EXCEPTION:
Registers:
EAX: 00000000
EBX: 00000000
ECX: 01120560
EDX: 006f7368
EDI: 00133948
ESI: 01120560
EBP: 0012ff34
CS:EIP: 001b:0059d5b8
SS:ESP: 0023:0012fd24
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00010246
Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: 0059d5b8
Program attempted to READ from address 0x00000004
--- could not Initialize IMAGEHLP.DLL (c0000005) ---
Stack Trace (Intel):
Address Frame Logical addr Module
0059D5B8 0012FF34 0001:0019C5B8 C:\Matrix Games\Starshatter\Stars.exe
006A444E 0012FFC0 0001:002A344E C:\Matrix Games\Starshatter\Stars.exe
7C59893D 0012FFF0 0001:0002793D C:\WINNT\system32\KERNEL32.DLL
*********************************************
PROGRAM TERMINATED.